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Commit 508b7b5e authored by Perttu Ahola's avatar Perttu Ahola
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Don't track liquids for rollback because of too much log

parent f7dc72f8
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......@@ -538,7 +538,7 @@ minetest.register_chatcommand("rollback_check", {
})
minetest.register_chatcommand("rollback", {
params = "<player name> [<seconds>] | :liquid [<seconds>]",
params = "<player name> [<seconds>] | :<actor> [<seconds>]",
description = "revert actions of a player; default for <seconds> is 60",
privs = {rollback=true},
func = function(name, param)
......
......@@ -1623,8 +1623,9 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
/*
If something goes wrong, liquids are to blame
NOTE: Do not track liquids; it causes huge amounts of rollback log
*/
RollbackScopeActor rollback_scope(m_gamedef->rollback(), "liquid");
//RollbackScopeActor rollback_scope(m_gamedef->rollback(), "liquid");
u32 loopcount = 0;
u32 initial_size = m_transforming_liquid.size();
......@@ -1831,19 +1832,19 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
n0.setContent(new_node_content);
// Get old node for rollback
RollbackNode rollback_oldnode(this, p0, m_gamedef);
//RollbackNode rollback_oldnode(this, p0, m_gamedef);
// Set node
setNode(p0, n0);
// Report for rollback
if(m_gamedef->rollback())
/*if(m_gamedef->rollback())
{
RollbackNode rollback_newnode(this, p0, m_gamedef);
RollbackAction action;
action.setSetNode(p0, rollback_oldnode, rollback_newnode);
m_gamedef->rollback()->reportAction(action);
}
}*/
v3s16 blockpos = getNodeBlockPos(p0);
MapBlock *block = getBlockNoCreateNoEx(blockpos);
......
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