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Illuna-Minetest
illuna-minetest
Commits
508b7b5e
Commit
508b7b5e
authored
12 years ago
by
Perttu Ahola
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Don't track liquids for rollback because of too much log
parent
f7dc72f8
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2 changed files
builtin/chatcommands.lua
+1
-1
1 addition, 1 deletion
builtin/chatcommands.lua
src/map.cpp
+5
-4
5 additions, 4 deletions
src/map.cpp
with
6 additions
and
5 deletions
builtin/chatcommands.lua
+
1
−
1
View file @
508b7b5e
...
...
@@ -538,7 +538,7 @@ minetest.register_chatcommand("rollback_check", {
})
minetest
.
register_chatcommand
(
"rollback"
,
{
params
=
"<player name> [<seconds>] | :
liquid
[<seconds>]"
,
params
=
"<player name> [<seconds>] | :
<actor>
[<seconds>]"
,
description
=
"revert actions of a player; default for <seconds> is 60"
,
privs
=
{
rollback
=
true
},
func
=
function
(
name
,
param
)
...
...
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Click to expand it.
src/map.cpp
+
5
−
4
View file @
508b7b5e
...
...
@@ -1623,8 +1623,9 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
/*
If something goes wrong, liquids are to blame
NOTE: Do not track liquids; it causes huge amounts of rollback log
*/
RollbackScopeActor
rollback_scope
(
m_gamedef
->
rollback
(),
"liquid"
);
//
RollbackScopeActor rollback_scope(m_gamedef->rollback(), "liquid");
u32
loopcount
=
0
;
u32
initial_size
=
m_transforming_liquid
.
size
();
...
...
@@ -1831,19 +1832,19 @@ void Map::transformLiquids(core::map<v3s16, MapBlock*> & modified_blocks)
n0
.
setContent
(
new_node_content
);
// Get old node for rollback
RollbackNode
rollback_oldnode
(
this
,
p0
,
m_gamedef
);
//
RollbackNode rollback_oldnode(this, p0, m_gamedef);
// Set node
setNode
(
p0
,
n0
);
// Report for rollback
if
(
m_gamedef
->
rollback
())
/*
if(m_gamedef->rollback())
{
RollbackNode rollback_newnode(this, p0, m_gamedef);
RollbackAction action;
action.setSetNode(p0, rollback_oldnode, rollback_newnode);
m_gamedef->rollback()->reportAction(action);
}
}
*/
v3s16
blockpos
=
getNodeBlockPos
(
p0
);
MapBlock
*
block
=
getBlockNoCreateNoEx
(
blockpos
);
...
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