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Commit 5383aa84 authored by Nils Dagsson Moskopp's avatar Nils Dagsson Moskopp
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* possible fix for large cubic holes in map

parent b96450b5
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......@@ -1317,7 +1317,8 @@ void make_block(BlockMakeData *data)
data->seed, v2s16(blockpos.X, blockpos.Z), 1);
// Maximum amount of ground above the bottom of the central block
s16 maximum_ground_depth = maximum_groundlevel - node_min.Y;
#if 0
/*
Special case for high air or water: Just fill with air and water.
*/
......@@ -1351,6 +1352,7 @@ void make_block(BlockMakeData *data)
// We're done
return;
}
#endif
/*
If block is deep underground, this is set to true and ground
......
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