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Commit 53bf62bb authored by Perttu Ahola's avatar Perttu Ahola
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Rename LagPool's member variables to avoid MSVC freaking up due to it's #define max

parent 61f24094
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......@@ -124,30 +124,30 @@ class LuaEntitySAO : public ServerActiveObject
class LagPool
{
float pool;
float max;
float m_pool;
float m_max;
public:
LagPool(): pool(15), max(15)
LagPool(): m_pool(15), m_max(15)
{}
void setMax(float new_max)
{
max = new_max;
if(pool > new_max)
pool = new_max;
m_max = new_max;
if(m_pool > new_max)
m_pool = new_max;
}
void add(float dtime)
{
pool -= dtime;
if(pool < 0)
pool = 0;
m_pool -= dtime;
if(m_pool < 0)
m_pool = 0;
}
bool grab(float dtime)
{
if(dtime <= 0)
return true;
if(pool + dtime > max)
if(m_pool + dtime > m_max)
return false;
pool += dtime;
m_pool += dtime;
return true;
}
};
......
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