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Illuna-Minetest
illuna-minetest
Commits
5fa4fed0
Commit
5fa4fed0
authored
9 years ago
by
Kevin Ott
Committed by
kwolekr
9 years ago
Browse files
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Plain Diff
Add a check for animation when getting an extruded mesh
Fixes issue #2667
parent
9af7f38e
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Changes
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2 changed files
src/wieldmesh.cpp
+10
-4
10 additions, 4 deletions
src/wieldmesh.cpp
src/wieldmesh.h
+1
-1
1 addition, 1 deletion
src/wieldmesh.h
with
11 additions
and
5 deletions
src/wieldmesh.cpp
+
10
−
4
View file @
5fa4fed0
...
...
@@ -259,14 +259,20 @@ void WieldMeshSceneNode::setCube(const TileSpec tiles[6],
}
void
WieldMeshSceneNode
::
setExtruded
(
const
std
::
string
&
imagename
,
v3f
wield_scale
,
ITextureSource
*
tsrc
)
v3f
wield_scale
,
ITextureSource
*
tsrc
,
u8
num_frames
)
{
video
::
ITexture
*
texture
=
tsrc
->
getTexture
(
imagename
);
if
(
!
texture
)
{
changeToMesh
(
NULL
);
return
;
}
core
::
dimension2d
<
u32
>
dim
=
texture
->
getSize
();
// Detect animation texture and pull off top frame instead of using entire thing
if
(
num_frames
>
1
)
{
u32
frame_height
=
dim
.
Height
/
num_frames
;
dim
=
core
::
dimension2d
<
u32
>
(
dim
.
Width
,
frame_height
);
}
scene
::
IMesh
*
mesh
=
g_extrusion_mesh_cache
->
create
(
dim
);
changeToMesh
(
mesh
);
mesh
->
drop
();
...
...
@@ -319,7 +325,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef)
// If wield_image is defined, it overrides everything else
if
(
def
.
wield_image
!=
""
)
{
setExtruded
(
def
.
wield_image
,
def
.
wield_scale
,
tsrc
);
setExtruded
(
def
.
wield_image
,
def
.
wield_scale
,
tsrc
,
1
);
return
;
}
// Handle nodes
...
...
@@ -335,7 +341,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef)
}
else
if
(
f
.
drawtype
==
NDT_AIRLIKE
)
{
changeToMesh
(
NULL
);
}
else
if
(
f
.
drawtype
==
NDT_PLANTLIKE
)
{
setExtruded
(
tsrc
->
getTextureName
(
f
.
tiles
[
0
].
texture_id
),
def
.
wield_scale
,
tsrc
);
setExtruded
(
tsrc
->
getTextureName
(
f
.
tiles
[
0
].
texture_id
),
def
.
wield_scale
,
tsrc
,
f
.
tiles
[
0
].
animation_frame_count
);
}
else
if
(
f
.
drawtype
==
NDT_NORMAL
||
f
.
drawtype
==
NDT_ALLFACES
)
{
setCube
(
f
.
tiles
,
def
.
wield_scale
,
tsrc
);
}
else
{
...
...
@@ -385,7 +391,7 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef)
return
;
}
else
if
(
def
.
inventory_image
!=
""
)
{
setExtruded
(
def
.
inventory_image
,
def
.
wield_scale
,
tsrc
);
setExtruded
(
def
.
inventory_image
,
def
.
wield_scale
,
tsrc
,
1
);
return
;
}
...
...
This diff is collapsed.
Click to expand it.
src/wieldmesh.h
+
1
−
1
View file @
5fa4fed0
...
...
@@ -41,7 +41,7 @@ class WieldMeshSceneNode: public scene::ISceneNode
void
setCube
(
const
TileSpec
tiles
[
6
],
v3f
wield_scale
,
ITextureSource
*
tsrc
);
void
setExtruded
(
const
std
::
string
&
imagename
,
v3f
wield_scale
,
ITextureSource
*
tsrc
);
v3f
wield_scale
,
ITextureSource
*
tsrc
,
u8
num_frames
);
void
setItem
(
const
ItemStack
&
item
,
IGameDef
*
gamedef
);
// Sets the vertex color of the wield mesh.
...
...
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