Add wielded (and CAOs) shader
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- client/shaders/wielded_shader/opengl_fragment.glsl 114 additions, 0 deletionsclient/shaders/wielded_shader/opengl_fragment.glsl
- client/shaders/wielded_shader/opengl_vertex.glsl 35 additions, 0 deletionsclient/shaders/wielded_shader/opengl_vertex.glsl
- src/camera.cpp 2 additions, 7 deletionssrc/camera.cpp
- src/camera.h 0 additions, 1 deletionsrc/camera.h
- src/client/tile.cpp 9 additions, 8 deletionssrc/client/tile.cpp
- src/client/tile.h 4 additions, 2 deletionssrc/client/tile.h
- src/mesh.cpp 36 additions, 0 deletionssrc/mesh.cpp
- src/mesh.h 6 additions, 0 deletionssrc/mesh.h
- src/nodedef.cpp 3 additions, 1 deletionsrc/nodedef.cpp
- src/wieldmesh.cpp 12 additions, 21 deletionssrc/wieldmesh.cpp
- src/wieldmesh.h 3 additions, 0 deletionssrc/wieldmesh.h
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