Now texture handling is fast. Also now players are saved on disk.
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- data/grass.png 0 additions, 0 deletionsdata/grass.png
- data/grass_side.png 0 additions, 0 deletionsdata/grass_side.png
- minetest.vcproj 4 additions, 0 deletionsminetest.vcproj
- src/CMakeLists.txt 15 additions, 32 deletionssrc/CMakeLists.txt
- src/environment.cpp 181 additions, 0 deletionssrc/environment.cpp
- src/environment.h 4 additions, 0 deletionssrc/environment.h
- src/inventory.cpp 4 additions, 4 deletionssrc/inventory.cpp
- src/inventory.h 26 additions, 17 deletionssrc/inventory.h
- src/irrlichtwrapper.cpp 179 additions, 292 deletionssrc/irrlichtwrapper.cpp
- src/irrlichtwrapper.h 78 additions, 9 deletionssrc/irrlichtwrapper.h
- src/main.cpp 34 additions, 27 deletionssrc/main.cpp
- src/mapblock.cpp 34 additions, 39 deletionssrc/mapblock.cpp
- src/mapnode.cpp 37 additions, 33 deletionssrc/mapnode.cpp
- src/mapnode.h 42 additions, 34 deletionssrc/mapnode.h
- src/mineral.cpp 49 additions, 0 deletionssrc/mineral.cpp
- src/mineral.h 8 additions, 12 deletionssrc/mineral.h
- src/player.cpp 54 additions, 3 deletionssrc/player.cpp
- src/player.h 13 additions, 15 deletionssrc/player.h
- src/server.cpp 77 additions, 117 deletionssrc/server.cpp
- src/server.h 2 additions, 0 deletionssrc/server.h
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