Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
* Server/Client Environments now have an helper to cast Player object in the right type to use it * Server: use RemotePlayer everywhere and remove previous added casts * Client: use LocalPlayer where needed * Environment: remove unused functions (getPlayers(), getRandomConnectedPlayer(), getNearestConnectedPlayer())
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- src/client.cpp 1 addition, 1 deletionsrc/client.cpp
- src/environment.cpp 20 additions, 64 deletionssrc/environment.cpp
- src/environment.h 9 additions, 9 deletionssrc/environment.h
- src/network/serverpackethandler.cpp 8 additions, 16 deletionssrc/network/serverpackethandler.cpp
- src/script/lua_api/l_inventory.cpp 1 addition, 1 deletionsrc/script/lua_api/l_inventory.cpp
- src/script/lua_api/l_inventory.h 2 additions, 7 deletionssrc/script/lua_api/l_inventory.h
- src/script/lua_api/l_object.cpp 10 additions, 10 deletionssrc/script/lua_api/l_object.cpp
- src/script/lua_api/l_object.h 0 additions, 1 deletionsrc/script/lua_api/l_object.h
- src/script/lua_api/l_server.cpp 10 additions, 11 deletionssrc/script/lua_api/l_server.cpp
- src/server.cpp 13 additions, 13 deletionssrc/server.cpp
- src/server.h 11 additions, 10 deletionssrc/server.h
- src/serverobject.h 12 additions, 13 deletionssrc/serverobject.h
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