Default server step to 0.1s and sync object/player update intervals to it
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- minetest.conf.example 2 additions, 2 deletionsminetest.conf.example
- src/client.cpp 10 additions, 1 deletionsrc/client.cpp
- src/client.h 3 additions, 0 deletionssrc/client.h
- src/clientserver.h 1 addition, 0 deletionssrc/clientserver.h
- src/defaultsettings.cpp 1 addition, 1 deletionsrc/defaultsettings.cpp
- src/environment.cpp 7 additions, 1 deletionsrc/environment.cpp
- src/environment.h 3 additions, 3 deletionssrc/environment.h
- src/server.cpp 2 additions, 1 deletionsrc/server.cpp
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