Skip to content
Snippets Groups Projects
Commit 6c5bc142 authored by onkrot's avatar onkrot Committed by ShadowNinja
Browse files

Fix comment positioning in minetest.conf.example

parent 32e4f4b3
No related branches found
No related tags found
No related merge requests found
......@@ -180,12 +180,11 @@
# Cross alpha (opaqueness, between 0 and 255)
#crosshair_alpha = 255
# Scale gui by a user specified value
#gui_scaling = 1.0
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
# This will smooth over some of the rough edges, and blend
# pixels when scaling down, at the cost of blurring some
# edge pixels when images are scaled by non-integer sizes.
#gui_scaling_filter = false
#gui_scaling = 1.0
# When gui_scaling_filter is true, all GUI images need to be
# filtered in software, but some images are generated directly
# to hardware (e.g. render-to-texture for nodes in inventory).
......@@ -193,6 +192,7 @@
# from hardware to software for scaling. When false, fall back
# to the old scaling method, for video drivers that don't
# propery support downloading textures back from hardware.
#gui_scaling_filter = false
#gui_scaling_filter_txr2img = true
# Sensitivity multiplier
#mouse_sensitivity = 0.2
......@@ -231,54 +231,53 @@
# Set to true to pre-generate all item visuals
#preload_item_visuals = false
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
#enable_shaders = true
#enable_bumpmapping = false
# Set to true to enable textures bumpmapping. Requires shaders enabled.
#generate_normalmaps = false
#enable_bumpmapping = false
# Set to true enables on the fly normalmap generation (Emboss effect).
# Requires bumpmapping enabled.
#normalmaps_strength = 0.6
#generate_normalmaps = false
# Strength of generated normalmaps
#normalmaps_smooth = 0
#normalmaps_strength = 0.6
# Defines sampling step of texture (0 - 2).
# A higher value results in smoother normal maps.
#parallax_occlusion_mode = 1
#normalmaps_smooth = 0
# 0 = parallax occlusion with slope information (faster)
# 1 = relief mapping (slower, more accurate)
#enable_parallax_occlusion = false
#parallax_occlusion_mode = 1
# Set to true enables parallax occlusion mapping. Requires shaders enabled.
#parallax_occlusion_iterations = 4
#enable_parallax_occlusion = false
# Number of parallax occlusion iterations
#parallax_occlusion_scale = 0.08
#parallax_occlusion_iterations = 4
# Overall scale of parallax occlusion effect
#parallax_occlusion_bias = 0.04
#parallax_occlusion_scale = 0.08
# Overall bias of parallax occlusion effect, usually scale/2
#enable_waving_water = false
#parallax_occlusion_bias = 0.04
# Set to true enables waving water. Requires shaders enabled.
#enable_waving_water = false
# Parameters for waving water:
#water_wave_height = 1.0
#water_wave_length = 20.0
#water_wave_speed = 5.0
#enable_waving_leaves = false
# Set to true enables waving leaves. Requires shaders enabled.
#enable_waving_plants = false
#enable_waving_leaves = false
# Set to true enables waving plants. Requires shaders enabled.
#ambient_occlusion_gamma = 2.2
#enable_waving_plants = false
# The strength (darkness) of node ambient-occlusion shading.
# Lower is darker, Higher is lighter. The valid range of values for this
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
# set to the nearest valid value.
#enable_mesh_cache = false
#ambient_occlusion_gamma = 2.2
# Enables caching of facedir rotated meshes
#enable_mesh_cache = false
#enable_minimap = true
# Enables minimap
#minimap_shape_round = true
#enable_minimap = true
# true - round shape, false - square
#minimap_double_scan_height = true
#minimap_shape_round = true
# true = 256, false = 128
# useable to make minimap smoother on slower machines
#minimap_double_scan_height = true
# The time in seconds it takes between repeated
# right clicks when holding the right mouse button.
......@@ -392,13 +391,13 @@
# "error" = abort on usage of deprecated call (suggested for mod developers).
#deprecated_lua_api_handling = legacy
#kick_msg_shutdown = Server shutting down.
# A message to be displayed to all clients when the server shuts down
#kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
#kick_msg_shutdown = Server shutting down.
# A message to be displayed to all clients when the server crashes
#ask_reconnect_on_crash = false
#kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
# Whether to ask clients to reconnect after a (lua) crash.
# Set this to true if your server is set up to restart automatically.
#ask_reconnect_on_crash = false
# Mod profiler
#mod_profiling = false
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment