Skip to content
GitLab
Explore
Sign in
Primary navigation
Search or go to…
Project
I
illuna-minetest
Manage
Activity
Members
Labels
Plan
Issues
Issue boards
Milestones
Code
Merge requests
Repository
Branches
Commits
Tags
Repository graph
Compare revisions
Build
Pipelines
Jobs
Pipeline schedules
Artifacts
Deploy
Releases
Model registry
Operate
Environments
Monitor
Incidents
Service Desk
Analyze
Value stream analytics
Contributor analytics
CI/CD analytics
Repository analytics
Model experiments
Help
Help
Support
GitLab documentation
Compare GitLab plans
Community forum
Contribute to GitLab
Provide feedback
Keyboard shortcuts
?
Snippets
Groups
Projects
Show more breadcrumbs
Illuna-Minetest
illuna-minetest
Commits
6c5bc142
Commit
6c5bc142
authored
9 years ago
by
onkrot
Committed by
ShadowNinja
9 years ago
Browse files
Options
Downloads
Patches
Plain Diff
Fix comment positioning in minetest.conf.example
parent
32e4f4b3
No related branches found
Branches containing commit
No related tags found
Tags containing commit
No related merge requests found
Changes
1
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
minetest.conf.example
+22
-23
22 additions, 23 deletions
minetest.conf.example
with
22 additions
and
23 deletions
minetest.conf.example
+
22
−
23
View file @
6c5bc142
...
...
@@ -180,12 +180,11 @@
# Cross alpha (opaqueness, between 0 and 255)
#crosshair_alpha = 255
# Scale gui by a user specified value
#gui_scaling = 1.0
# Use a nearest-neighbor-anti-alias filter to scale the GUI.
# This will smooth over some of the rough edges, and blend
# pixels when scaling down, at the cost of blurring some
# edge pixels when images are scaled by non-integer sizes.
#gui_scaling
_filter = false
#gui_scaling
= 1.0
# When gui_scaling_filter is true, all GUI images need to be
# filtered in software, but some images are generated directly
# to hardware (e.g. render-to-texture for nodes in inventory).
...
...
@@ -193,6 +192,7 @@
# from hardware to software for scaling. When false, fall back
# to the old scaling method, for video drivers that don't
# propery support downloading textures back from hardware.
#gui_scaling_filter = false
#gui_scaling_filter_txr2img = true
# Sensitivity multiplier
#mouse_sensitivity = 0.2
...
...
@@ -231,54 +231,53 @@
# Set to true to pre-generate all item visuals
#preload_item_visuals = false
# Set to true to enable shaders. Disable them if video_driver = direct3d9/8.
#enable_shaders = true
#enable_bumpmapping = false
# Set to true to enable textures bumpmapping. Requires shaders enabled.
#
g
en
erate_normalmaps
= false
#en
able_bumpmapping
= false
# Set to true enables on the fly normalmap generation (Emboss effect).
# Requires bumpmapping enabled.
#normalmaps
_strength = 0.6
#
generate_
normalmaps
= false
# Strength of generated normalmaps
#normalmaps_s
moo
th = 0
#normalmaps_s
treng
th = 0
.6
# Defines sampling step of texture (0 - 2).
# A higher value results in smoother normal maps.
#
parallax_occlusion_mode
=
1
#
normalmaps_smooth
=
0
# 0 = parallax occlusion with slope information (faster)
# 1 = relief mapping (slower, more accurate)
#
enable_
parallax_occlusion
= false
#parallax_occlusion
_mode = 1
# Set to true enables parallax occlusion mapping. Requires shaders enabled.
#parallax_occlusion
_iterations = 4
#
enable_
parallax_occlusion
= false
# Number of parallax occlusion iterations
#parallax_occlusion_
scale = 0.08
#parallax_occlusion_
iterations = 4
# Overall scale of parallax occlusion effect
#parallax_occlusion_
bias
= 0.0
4
#parallax_occlusion_
scale
= 0.0
8
# Overall bias of parallax occlusion effect, usually scale/2
#
enable_waving_water = false
#
parallax_occlusion_bias = 0.04
# Set to true enables waving water. Requires shaders enabled.
#enable_waving_water = false
# Parameters for waving water:
#water_wave_height = 1.0
#water_wave_length = 20.0
#water_wave_speed = 5.0
#enable_waving_leaves = false
# Set to true enables waving leaves. Requires shaders enabled.
#enable_waving_
plant
s = false
#enable_waving_
leave
s = false
# Set to true enables waving plants. Requires shaders enabled.
#
ambient_occlusion_gamma = 2.2
#
enable_waving_plants = false
# The strength (darkness) of node ambient-occlusion shading.
# Lower is darker, Higher is lighter. The valid range of values for this
# setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
# set to the nearest valid value.
#
enable_mesh_cache = false
#
ambient_occlusion_gamma = 2.2
# Enables caching of facedir rotated meshes
#enable_mesh_cache = false
#enable_minimap = true
# Enables minimap
#minimap
_shape_round
= true
#
enable_
minimap = true
# true - round shape, false - square
#minimap_
double_scan_height
= true
#minimap_
shape_round
= true
# true = 256, false = 128
# useable to make minimap smoother on slower machines
#minimap_double_scan_height = true
# The time in seconds it takes between repeated
# right clicks when holding the right mouse button.
...
...
@@ -392,13 +391,13 @@
# "error" = abort on usage of deprecated call (suggested for mod developers).
#deprecated_lua_api_handling = legacy
#kick_msg_shutdown = Server shutting down.
# A message to be displayed to all clients when the server shuts down
#kick_msg_
crash = This server has experienced an internal error. You will now be disconnected
.
#kick_msg_
shutdown = Server shutting down
.
# A message to be displayed to all clients when the server crashes
#
ask_reconnect_on_crash = false
#
kick_msg_crash = This server has experienced an internal error. You will now be disconnected.
# Whether to ask clients to reconnect after a (lua) crash.
# Set this to true if your server is set up to restart automatically.
#ask_reconnect_on_crash = false
# Mod profiler
#mod_profiling = false
...
...
This diff is collapsed.
Click to expand it.
Preview
0%
Loading
Try again
or
attach a new file
.
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Save comment
Cancel
Please
register
or
sign in
to comment