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Unite nodes shaders.
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
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- client/shaders/alpha_shader/base.txt 0 additions, 1 deletionclient/shaders/alpha_shader/base.txt
- client/shaders/alpha_shader/opengl_vertex.glsl 0 additions, 98 deletionsclient/shaders/alpha_shader/opengl_vertex.glsl
- client/shaders/leaves_shader/base.txt 0 additions, 1 deletionclient/shaders/leaves_shader/base.txt
- client/shaders/leaves_shader/opengl_fragment.glsl 0 additions, 100 deletionsclient/shaders/leaves_shader/opengl_fragment.glsl
- client/shaders/leaves_shader/opengl_vertex.glsl 0 additions, 92 deletionsclient/shaders/leaves_shader/opengl_vertex.glsl
- client/shaders/liquids_shader/base.txt 0 additions, 1 deletionclient/shaders/liquids_shader/base.txt
- client/shaders/liquids_shader/opengl_fragment.glsl 0 additions, 95 deletionsclient/shaders/liquids_shader/opengl_fragment.glsl
- client/shaders/nodes_shader/opengl_fragment.glsl 20 additions, 2 deletionsclient/shaders/nodes_shader/opengl_fragment.glsl
- client/shaders/nodes_shader/opengl_vertex.glsl 40 additions, 15 deletionsclient/shaders/nodes_shader/opengl_vertex.glsl
- client/shaders/plants_shader/base.txt 0 additions, 1 deletionclient/shaders/plants_shader/base.txt
- client/shaders/plants_shader/opengl_fragment.glsl 0 additions, 94 deletionsclient/shaders/plants_shader/opengl_fragment.glsl
- client/shaders/plants_shader/opengl_vertex.glsl 0 additions, 93 deletionsclient/shaders/plants_shader/opengl_vertex.glsl
- client/shaders/solids_shader/base.txt 0 additions, 1 deletionclient/shaders/solids_shader/base.txt
- client/shaders/water_surface_shader/opengl_fragment.glsl 23 additions, 5 deletionsclient/shaders/water_surface_shader/opengl_fragment.glsl
- client/shaders/water_surface_shader/opengl_vertex.glsl 41 additions, 4 deletionsclient/shaders/water_surface_shader/opengl_vertex.glsl
- src/client.cpp 2 additions, 2 deletionssrc/client.cpp
- src/mapblock_mesh.cpp 11 additions, 22 deletionssrc/mapblock_mesh.cpp
- src/nodedef.cpp 20 additions, 4 deletionssrc/nodedef.cpp
- src/nodedef.h 4 additions, 1 deletionsrc/nodedef.h
- src/shader.cpp 129 additions, 120 deletionssrc/shader.cpp
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