partly working chunk-based map generator (doesn't save properly, spawn is pretty random)
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- src/irrlichtwrapper.cpp 10 additions, 0 deletionssrc/irrlichtwrapper.cpp
- src/irrlichtwrapper.h 6 additions, 0 deletionssrc/irrlichtwrapper.h
- src/main.cpp 32 additions, 9 deletionssrc/main.cpp
- src/map.cpp 1203 additions, 118 deletionssrc/map.cpp
- src/map.h 27 additions, 6 deletionssrc/map.h
- src/mapblock.cpp 11 additions, 0 deletionssrc/mapblock.cpp
- src/mapblock.h 2 additions, 0 deletionssrc/mapblock.h
- src/mapnode.h 8 additions, 0 deletionssrc/mapnode.h
- src/mapsector.cpp 7 additions, 2 deletionssrc/mapsector.cpp
- src/server.cpp 11 additions, 1 deletionsrc/server.cpp
- src/utility.h 20 additions, 0 deletionssrc/utility.h
- src/voxel.cpp 17 additions, 2 deletionssrc/voxel.cpp
- src/voxel.h 28 additions, 0 deletionssrc/voxel.h
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