Make MutexQueue use jsemaphore for signaling
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- src/client.cpp 16 additions, 2 deletionssrc/client.cpp
- src/client.h 8 additions, 0 deletionssrc/client.h
- src/connection.cpp 3 additions, 2 deletionssrc/connection.cpp
- src/game.cpp 21 additions, 11 deletionssrc/game.cpp
- src/httpfetch.cpp 1 addition, 1 deletionsrc/httpfetch.cpp
- src/itemdef.cpp 1 addition, 0 deletionssrc/itemdef.cpp
- src/jthread/jsemaphore.h 1 addition, 0 deletionssrc/jthread/jsemaphore.h
- src/jthread/pthread/jsemaphore.cpp 31 additions, 0 deletionssrc/jthread/pthread/jsemaphore.cpp
- src/jthread/win32/jsemaphore.cpp 15 additions, 0 deletionssrc/jthread/win32/jsemaphore.cpp
- src/shader.cpp 11 additions, 13 deletionssrc/shader.cpp
- src/tile.cpp 1 addition, 0 deletionssrc/tile.cpp
- src/util/container.h 106 additions, 45 deletionssrc/util/container.h
- src/util/thread.h 35 additions, 27 deletionssrc/util/thread.h
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