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Commit 8ed467d4 authored by kwolekr's avatar kwolekr
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PcgRandom: Fix/improve documentation

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...@@ -2865,7 +2865,9 @@ It can be created via `PcgRandom(seed)` or `PcgRandom(seed, sequence)`. ...@@ -2865,7 +2865,9 @@ It can be created via `PcgRandom(seed)` or `PcgRandom(seed, sequence)`.
* `next()`: return next integer random number [`-2147483648`...`2147483647`] * `next()`: return next integer random number [`-2147483648`...`2147483647`]
* `next(min, max)`: return next integer random number [`min`...`max`] * `next(min, max)`: return next integer random number [`min`...`max`]
* `rand_normal_dist(min, max, num_trials=6)`: return normally distributed random number [`min`...`max`] * `rand_normal_dist(min, max, num_trials=6)`: return normally distributed random number [`min`...`max`]
* This is only a rough approximation of a normal distribution with mean=(max-min)/2 and variance=1 * This is only a rough approximation of a normal distribution with:
* mean = (max - min) / 2, and
* variance = (((max - min + 1) ^ 2) - 1) / (12 * num_trials)
* Increasing num_trials improves accuracy of the approximation * Increasing num_trials improves accuracy of the approximation
### `SecureRandom` ### `SecureRandom`
......
...@@ -93,22 +93,31 @@ u32 PcgRandom::range(u32 bound) ...@@ -93,22 +93,31 @@ u32 PcgRandom::range(u32 bound)
// If the bound is 0, we cover the whole RNG's range // If the bound is 0, we cover the whole RNG's range
if (bound == 0) if (bound == 0)
return next(); return next();
/* /*
If the bound is not a multiple of the RNG's range, it may cause bias, This is an optimization of the expression:
e.g. a RNG has a range from 0 to 3 and we take want a number 0 to 2. 0x100000000ull % bound
Using rand() % 3, the number 0 would be twice as likely to appear. since 64-bit modulo operations typically much slower than 32.
With a very large RNG range, the effect becomes less prevalent but
still present. This can be solved by modifying the range of the RNG
to become a multiple of bound by dropping values above the a threshold.
In our example, threshold == 4 - 3 = 1 % 3 == 1, so reject 0, thus
making the range 3 with no bias.
This loop looks dangerous, but will always terminate due to the
RNG's property of uniformity.
*/ */
u32 threshold = -bound % bound; u32 threshold = -bound % bound;
u32 r; u32 r;
/*
If the bound is not a multiple of the RNG's range, it may cause bias,
e.g. a RNG has a range from 0 to 3 and we take want a number 0 to 2.
Using rand() % 3, the number 0 would be twice as likely to appear.
With a very large RNG range, the effect becomes less prevalent but
still present.
This can be solved by modifying the range of the RNG to become a
multiple of bound by dropping values above the a threshold.
In our example, threshold == 4 % 3 == 1, so reject values < 1
(that is, 0), thus making the range == 3 with no bias.
This loop may look dangerous, but will always terminate due to the
RNG's property of uniformity.
*/
while ((r = next()) < threshold) while ((r = next()) < threshold)
; ;
......
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