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Commit 9fe74a34 authored by Kahrl's avatar Kahrl
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Call m_menumgr->deletingMenu from quitMenu in addition to destructor

This fixes the bug where noMenuActive() keeps returning false after
closing a menu until the mouse is moved, rendering the keyboard
unusable (the_game calls input->clear() every frame when
noMenuActive() is false).
parent 64befefc
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