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Commit a75876f2 authored by Perttu Ahola's avatar Perttu Ahola
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more tweaking

parent a5f109da
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......@@ -346,6 +346,8 @@ Doing now:
- The server has to make sure the spawn point is not at the
changing borders of a chunk
* Add some kind of erosion and other stuff that now is possible
* Make client to fetch stuff asynchronously
- Needs method SyncProcessData
======================================================================
......
......@@ -2309,10 +2309,8 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
Randomize some parameters
*/
// 0-100
// Usually little, sometimes huge
//u32 stone_obstacle_amount = myrand_range(0, myrand_range(0, 100));
u32 stone_obstacle_amount = myrand_range(0, myrand_range(20, 100));
u32 stone_obstacle_amount =
myrand_range(0, myrand_range(20, myrand_range(80,150)));
/*
Loop this part, it will make stuff look older and newer nicely
......@@ -2492,14 +2490,18 @@ MapChunk* ServerMap::generateChunkRaw(v2s16 chunkpos,
s16 route_y_min = 0;
//s16 route_y_max = ar.Y-1;
s16 route_y_max = stone_surface_max_y - of.Y;
s16 route_y_max = -of.Y + stone_surface_max_y + max_tunnel_diameter/2;
route_y_max = rangelim(route_y_max, 0, ar.Y-1);
if(bruise_surface)
{
/*// Minimum is at y=0
route_y_min = -of.Y - 0;*/
// Minimum is at y=max_tunnel_diameter/4
route_y_min = -of.Y + max_tunnel_diameter/4;
//route_y_min = -of.Y + max_tunnel_diameter/4;
//s16 min = -of.Y + max_tunnel_diameter/4;
s16 min = -of.Y + 0;
route_y_min = myrand_range(min, min + max_tunnel_diameter);
route_y_min = rangelim(route_y_min, 0, route_y_max);
}
......
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