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Commit a77c85fa authored by paramat's avatar paramat Committed by kwolekr
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Remove builtin_biome.lua from builtin and add simple biome minimal

parent c28a90da
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minetest.register_biome({
name = "Grass",
heat_point = 50.0,
humidity_point = 50.0,
height_min = -31000,
height_max = 31000,
})
......@@ -25,5 +25,4 @@ dofile(gamepath.."features.lua")
dofile(gamepath.."voxelarea.lua")
dofile(gamepath.."forceloading.lua")
dofile(gamepath.."statbars.lua")
dofile(gamepath.."builtin_biome.lua")
......@@ -71,29 +71,6 @@ minetest.register_ore({
height_max = -17,
})
-- for float islands and far scaled
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_coal",
wherein = "default:stone",
clust_scarcity = 8*8*8,
clust_num_ores = 5,
clust_size = 3,
height_min = 200,
height_max = 31000,
})
minetest.register_ore({
ore_type = "scatter",
ore = "default:stone_with_iron",
wherein = "default:stone",
clust_scarcity = 9*9*9,
clust_num_ores = 5,
clust_size = 3,
height_min = 200,
height_max = 31000,
})
minetest.register_on_generated(function(minp, maxp, seed)
-- Generate clay
if maxp.y >= 2 and minp.y <= 0 then
......@@ -134,3 +111,16 @@ minetest.register_on_generated(function(minp, maxp, seed)
end
end)
--
-- Register biome for biome API
--
minetest.register_biome({
name = "Grassland",
-- Will use defaults of omitted parameters
y_min = -31000,
y_max = 31000,
heat_point = 50,
humidity_point = 50,
})
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