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Illuna-Minetest
illuna-minetest
Commits
af6860f6
Commit
af6860f6
authored
13 years ago
by
Perttu Ahola
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tuned mapgen
parent
d3a5eac2
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1 changed file
src/mapgen.cpp
+31
-51
31 additions, 51 deletions
src/mapgen.cpp
with
31 additions
and
51 deletions
src/mapgen.cpp
+
31
−
51
View file @
af6860f6
...
...
@@ -673,52 +673,19 @@ class RoomWalker
continue
;
v3s16
roomplace
;
// X east, Z north, Y up
#if 0
if(doordir == v3s16(1,0,0)) // X+
roomplace = doorplace + v3s16(0,-1,-roomsize.Z/2+
m_random.range(-roomsize.Z/2+1,roomsize.Z/2-1));
if(doordir == v3s16(-1,0,0)) // X-
roomplace = doorplace + v3s16(-roomsize.X+1,-1,-roomsize.Z/2
+m_random.range(-roomsize.Z/2+1,roomsize.Z/2-1));
if(doordir == v3s16(0,0,1)) // Z+
roomplace = doorplace + v3s16(-roomsize.X/2
+m_random.range(-roomsize.X/2+1,roomsize.X/2-1),-1,0);
if(doordir == v3s16(0,0,-1)) // Z-
roomplace = doorplace + v3s16(-roomsize.X/2
+m_random.range(-roomsize.X/2+1,roomsize.X/2-1),-1,
-roomsize.Z+1);
#endif
#if 0
if(doordir == v3s16(1,0,0)) // X+
roomplace = doorplace + v3s16(0,-1,-roomsize.Z/2+
m_random.range(-roomsize.Z/2+(roomsize.Z%2==0?2:1),
roomsize.Z/2-1));
if(doordir == v3s16(-1,0,0)) // X-
roomplace = doorplace + v3s16(-roomsize.X+1,-1,-roomsize.Z/2
+m_random.range(-roomsize.Z/2+(roomsize.Z%2==0?2:1),
roomsize.Z/2-1));
if(doordir == v3s16(0,0,1)) // Z+
roomplace = doorplace + v3s16(-roomsize.X/2
+m_random.range(-roomsize.X/2+(roomsize.X%2==0?2:1),
roomsize.X/2-1),-1,0);
if(doordir == v3s16(0,0,-1)) // Z-
roomplace = doorplace + v3s16(-roomsize.X/2
+m_random.range(-roomsize.X/2+(roomsize.X%2==0?2:1),
roomsize.X/2-1),-1, -roomsize.Z+1);
#endif
#if 1
if
(
doordir
==
v3s16
(
1
,
0
,
0
))
// X+
roomplace
=
doorplace
+
v3s16
(
0
,
-
1
,
m_random
.
range
(
-
roomsize
.
Z
+
1
,
-
2
));
v3s16
(
0
,
-
1
,
m_random
.
range
(
-
roomsize
.
Z
+
2
,
-
2
));
if
(
doordir
==
v3s16
(
-
1
,
0
,
0
))
// X-
roomplace
=
doorplace
+
v3s16
(
-
roomsize
.
X
+
1
,
-
1
,
m_random
.
range
(
-
roomsize
.
Z
+
1
,
-
2
));
v3s16
(
-
roomsize
.
X
+
1
,
-
1
,
m_random
.
range
(
-
roomsize
.
Z
+
2
,
-
2
));
if
(
doordir
==
v3s16
(
0
,
0
,
1
))
// Z+
roomplace
=
doorplace
+
v3s16
(
m_random
.
range
(
-
roomsize
.
X
+
1
,
-
2
),
-
1
,
0
);
v3s16
(
m_random
.
range
(
-
roomsize
.
X
+
2
,
-
2
),
-
1
,
0
);
if
(
doordir
==
v3s16
(
0
,
0
,
-
1
))
// Z-
roomplace
=
doorplace
+
v3s16
(
m_random
.
range
(
-
roomsize
.
X
+
1
,
-
2
),
-
1
,
-
roomsize
.
Z
+
1
);
v3s16
(
m_random
.
range
(
-
roomsize
.
X
+
2
,
-
2
),
-
1
,
-
roomsize
.
Z
+
1
);
#endif
#if 0
if(doordir == v3s16(1,0,0)) // X+
...
...
@@ -899,10 +866,18 @@ static void make_dungeon1(VoxelManipulator &vmanip, PseudoRandom &random)
Noise functions. Make sure seed is mangled differently in each one.
*/
// This affects the shape of the contour
/*
Scaling the output of the noise function affects the overdrive of the
contour function, which affects the shape of the output considerably.
*/
#define CAVE_NOISE_SCALE 12.0
//#define CAVE_NOISE_SCALE 10.0
//#define CAVE_NOISE_SCALE 7.5
#define CAVE_NOISE_SCALE 5.0
//#define CAVE_NOISE_SCALE 5.0
//#define CAVE_NOISE_SCALE 1.0
//#define CAVE_NOISE_THRESHOLD (2.5/CAVE_NOISE_SCALE)
#define CAVE_NOISE_THRESHOLD (1.5/CAVE_NOISE_SCALE)
NoiseParams
get_cave_noise1_params
(
u64
seed
)
{
...
...
@@ -910,8 +885,13 @@ NoiseParams get_cave_noise1_params(u64 seed)
200, CAVE_NOISE_SCALE);*/
/*return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 4, 0.7,
100, CAVE_NOISE_SCALE);*/
return
NoiseParams
(
NOISE_PERLIN_CONTOUR
,
seed
+
52534
,
5
,
0.6
,
100
,
CAVE_NOISE_SCALE
);
/*return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 5, 0.6,
100, CAVE_NOISE_SCALE);*/
/*return NoiseParams(NOISE_PERLIN_CONTOUR, seed+52534, 5, 0.3,
100, CAVE_NOISE_SCALE);*/
return
NoiseParams
(
NOISE_PERLIN_CONTOUR
,
seed
+
52534
,
4
,
0.5
,
50
,
CAVE_NOISE_SCALE
);
//return NoiseParams(NOISE_CONSTANT_ONE);
}
NoiseParams
get_cave_noise2_params
(
u64
seed
)
...
...
@@ -920,13 +900,13 @@ NoiseParams get_cave_noise2_params(u64 seed)
200, CAVE_NOISE_SCALE);*/
/*return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 4, 0.7,
100, CAVE_NOISE_SCALE);*/
return
NoiseParams
(
NOISE_PERLIN_CONTOUR_FLIP_YZ
,
seed
+
10325
,
5
,
0.6
,
100
,
CAVE_NOISE_SCALE
);
/*return NoiseParams(NOISE_PERLIN_CONTOUR_FLIP_YZ, seed+10325, 5, 0.3,
100, CAVE_NOISE_SCALE);*/
return
NoiseParams
(
NOISE_PERLIN_CONTOUR_FLIP_YZ
,
seed
+
10325
,
4
,
0.5
,
50
,
CAVE_NOISE_SCALE
);
//return NoiseParams(NOISE_CONSTANT_ONE);
}
//#define CAVE_NOISE_THRESHOLD (2.5/CAVE_NOISE_SCALE)
#define CAVE_NOISE_THRESHOLD (2.0/CAVE_NOISE_SCALE)
NoiseParams
get_ground_noise1_params
(
u64
seed
)
{
return
NoiseParams
(
NOISE_PERLIN
,
seed
+
983240
,
5
,
...
...
@@ -963,13 +943,13 @@ bool val_is_ground(double ground_noise1_val, v3s16 p, u64 seed)
{
//return ((double)p.Y < ground_noise1_val);
double
f
=
0.
8
+
noise2d_perlin
(
double
f
=
0.
55
+
noise2d_perlin
(
0.5
+
(
float
)
p
.
X
/
250
,
0.5
+
(
float
)
p
.
Z
/
250
,
seed
+
920381
,
3
,
0.5
);
if
(
f
<
0.01
)
f
=
0.01
;
else
if
(
f
>=
1.0
)
f
*=
2.0
;
f
*=
1.6
;
double
h
=
WATER_LEVEL
+
10
*
noise2d_perlin
(
0.5
+
(
float
)
p
.
X
/
250
,
0.5
+
(
float
)
p
.
Z
/
250
,
seed
+
84174
,
4
,
0.5
);
...
...
@@ -1431,13 +1411,13 @@ void make_block(BlockMakeData *data)
/*
Cave noise
*/
#if 1
noisebuf_cave
.
create
(
get_cave_noise1_params
(
data
->
seed
),
minpos_f
.
X
,
minpos_f
.
Y
,
minpos_f
.
Z
,
maxpos_f
.
X
,
maxpos_f
.
Y
,
maxpos_f
.
Z
,
4
,
3
,
4
);
2
,
2
,
2
);
noisebuf_cave
.
multiply
(
get_cave_noise2_params
(
data
->
seed
));
#endif
/*
Ground noise
...
...
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