Cleanup selection mesh code, add shaders for halo and selection boxes
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- builtin/settingtypes.txt 3 additions, 3 deletionsbuiltin/settingtypes.txt
- client/shaders/default_shader/opengl_fragment.glsl 4 additions, 0 deletionsclient/shaders/default_shader/opengl_fragment.glsl
- client/shaders/default_shader/opengl_vertex.glsl 9 additions, 0 deletionsclient/shaders/default_shader/opengl_vertex.glsl
- client/shaders/selection_shader/opengl_fragment.glsl 9 additions, 0 deletionsclient/shaders/selection_shader/opengl_fragment.glsl
- client/shaders/selection_shader/opengl_vertex.glsl 9 additions, 0 deletionsclient/shaders/selection_shader/opengl_vertex.glsl
- minetest.conf.example 3 additions, 3 deletionsminetest.conf.example
- src/client.cpp 0 additions, 12 deletionssrc/client.cpp
- src/client.h 0 additions, 5 deletionssrc/client.h
- src/content_mapblock.cpp 0 additions, 51 deletionssrc/content_mapblock.cpp
- src/defaultsettings.cpp 3 additions, 3 deletionssrc/defaultsettings.cpp
- src/drawscene.cpp 45 additions, 75 deletionssrc/drawscene.cpp
- src/drawscene.h 4 additions, 4 deletionssrc/drawscene.h
- src/game.cpp 70 additions, 53 deletionssrc/game.cpp
- src/hud.cpp 111 additions, 7 deletionssrc/hud.cpp
- src/hud.h 27 additions, 3 deletionssrc/hud.h
- src/mapblock_mesh.cpp 9 additions, 53 deletionssrc/mapblock_mesh.cpp
- src/mapblock_mesh.h 0 additions, 11 deletionssrc/mapblock_mesh.h
- src/mesh.cpp 24 additions, 18 deletionssrc/mesh.cpp
- src/mesh.h 5 additions, 2 deletionssrc/mesh.h
- src/nodedef.cpp 1 addition, 1 deletionsrc/nodedef.cpp
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