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Illuna-Minetest
illuna-minetest
Commits
b77cee14
Commit
b77cee14
authored
8 years ago
by
sfan5
Committed by
paramat
8 years ago
Browse files
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Patches
Plain Diff
Allow escaping of texture names when passed as an argument to a modifier
parent
9dd22aeb
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2 changed files
doc/lua_api.txt
+12
-2
12 additions, 2 deletions
doc/lua_api.txt
src/client/tile.cpp
+44
-21
44 additions, 21 deletions
src/client/tile.cpp
with
56 additions
and
23 deletions
doc/lua_api.txt
+
12
−
2
View file @
b77cee14
...
@@ -263,7 +263,17 @@ Textures can be grouped together by enclosing them in `(` and `)`.
...
@@ -263,7 +263,17 @@ Textures can be grouped together by enclosing them in `(` and `)`.
Example: `cobble.png^(thing1.png^thing2.png)`
Example: `cobble.png^(thing1.png^thing2.png)`
A texture for `thing1.png^thing2.png` is created and the resulting
A texture for `thing1.png^thing2.png` is created and the resulting
texture is overlaid over `cobble.png`.
texture is overlaid on top of `cobble.png`.
### Escaping
Modifiers that accept texture names (e.g. `[combine`) accept escaping to allow
passing complex texture names as arguments. Escaping is done with backslash and
is required for `^` and `:`.
Example: `cobble.png^[lowpart:50:color.png\^[mask\:trans.png`
The lower 50 percent of `color.png^[mask:trans.png` are overlaid
on top of `cobble.png`.
### Advanced texture modifiers
### Advanced texture modifiers
...
@@ -351,7 +361,7 @@ Example:
...
@@ -351,7 +361,7 @@ Example:
default_stone.png^[transformFXR90
default_stone.png^[transformFXR90
#### `[inventorycube{<top>{<left>{<right>`
#### `[inventorycube{<top>{<left>{<right>`
`^` is replaced by `&` in texture names.
Escaping does not apply here and
`^` is replaced by `&` in texture names
instead
.
Create an inventory cube texture using the side textures.
Create an inventory cube texture using the side textures.
...
...
This diff is collapsed.
Click to expand it.
src/client/tile.cpp
+
44
−
21
View file @
b77cee14
...
@@ -948,11 +948,10 @@ video::ITexture* TextureSource::generateTextureFromMesh(
...
@@ -948,11 +948,10 @@ video::ITexture* TextureSource::generateTextureFromMesh(
video
::
IImage
*
TextureSource
::
generateImage
(
const
std
::
string
&
name
)
video
::
IImage
*
TextureSource
::
generateImage
(
const
std
::
string
&
name
)
{
{
/*
// Get the base image
Get the base image
*/
const
char
separator
=
'^'
;
const
char
separator
=
'^'
;
const
char
escape
=
'\\'
;
const
char
paren_open
=
'('
;
const
char
paren_open
=
'('
;
const
char
paren_close
=
')'
;
const
char
paren_close
=
')'
;
...
@@ -960,7 +959,9 @@ video::IImage* TextureSource::generateImage(const std::string &name)
...
@@ -960,7 +959,9 @@ video::IImage* TextureSource::generateImage(const std::string &name)
s32
last_separator_pos
=
-
1
;
s32
last_separator_pos
=
-
1
;
u8
paren_bal
=
0
;
u8
paren_bal
=
0
;
for
(
s32
i
=
name
.
size
()
-
1
;
i
>=
0
;
i
--
)
{
for
(
s32
i
=
name
.
size
()
-
1
;
i
>=
0
;
i
--
)
{
switch
(
name
[
i
])
{
if
(
i
>
0
&&
name
[
i
-
1
]
==
escape
)
continue
;
switch
(
name
[
i
])
{
case
separator
:
case
separator
:
if
(
paren_bal
==
0
)
{
if
(
paren_bal
==
0
)
{
last_separator_pos
=
i
;
last_separator_pos
=
i
;
...
@@ -1028,10 +1029,12 @@ video::IImage* TextureSource::generateImage(const std::string &name)
...
@@ -1028,10 +1029,12 @@ video::IImage* TextureSource::generateImage(const std::string &name)
return
NULL
;
return
NULL
;
}
}
core
::
dimension2d
<
u32
>
dim
=
tmp
->
getDimension
();
core
::
dimension2d
<
u32
>
dim
=
tmp
->
getDimension
();
if
(
!
baseimg
)
if
(
baseimg
)
{
baseimg
=
driver
->
createImage
(
video
::
ECF_A8R8G8B8
,
dim
);
blit_with_alpha
(
tmp
,
baseimg
,
v2s32
(
0
,
0
),
v2s32
(
0
,
0
),
dim
);
blit_with_alpha
(
tmp
,
baseimg
,
v2s32
(
0
,
0
),
v2s32
(
0
,
0
),
dim
);
tmp
->
drop
();
tmp
->
drop
();
}
else
{
baseimg
=
tmp
;
}
}
else
if
(
!
generateImagePart
(
last_part_of_name
,
baseimg
))
{
}
else
if
(
!
generateImagePart
(
last_part_of_name
,
baseimg
))
{
// Generate image according to part of name
// Generate image according to part of name
errorstream
<<
"generateImage(): "
errorstream
<<
"generateImage(): "
...
@@ -1099,9 +1102,27 @@ video::IImage * Align2Npot2(video::IImage * image,
...
@@ -1099,9 +1102,27 @@ video::IImage * Align2Npot2(video::IImage * image,
#endif
#endif
static
std
::
string
unescape_string
(
const
std
::
string
&
str
,
const
char
esc
=
'\\'
)
{
std
::
string
out
;
size_t
pos
=
0
,
cpos
;
out
.
reserve
(
str
.
size
());
while
(
1
)
{
cpos
=
str
.
find_first_of
(
esc
,
pos
);
if
(
cpos
==
std
::
string
::
npos
)
{
out
+=
str
.
substr
(
pos
);
break
;
}
out
+=
str
.
substr
(
pos
,
cpos
-
pos
)
+
str
[
cpos
+
1
];
pos
=
cpos
+
2
;
}
return
out
;
}
bool
TextureSource
::
generateImagePart
(
std
::
string
part_of_name
,
bool
TextureSource
::
generateImagePart
(
std
::
string
part_of_name
,
video
::
IImage
*&
baseimg
)
video
::
IImage
*&
baseimg
)
{
{
const
char
escape
=
'\\'
;
// same as in generateImage()
video
::
IVideoDriver
*
driver
=
m_device
->
getVideoDriver
();
video
::
IVideoDriver
*
driver
=
m_device
->
getVideoDriver
();
sanity_check
(
driver
);
sanity_check
(
driver
);
...
@@ -1251,7 +1272,7 @@ bool TextureSource::generateImagePart(std::string part_of_name,
...
@@ -1251,7 +1272,7 @@ bool TextureSource::generateImagePart(std::string part_of_name,
}
}
/*
/*
[combine:WxH:X,Y=filename:X,Y=filename2
[combine:WxH:X,Y=filename:X,Y=filename2
Creates a bigger texture from an amount of smaller ones
Creates a bigger texture from an
y
amount of smaller ones
*/
*/
else
if
(
str_starts_with
(
part_of_name
,
"[combine"
))
else
if
(
str_starts_with
(
part_of_name
,
"[combine"
))
{
{
...
@@ -1259,7 +1280,6 @@ bool TextureSource::generateImagePart(std::string part_of_name,
...
@@ -1259,7 +1280,6 @@ bool TextureSource::generateImagePart(std::string part_of_name,
sf
.
next
(
":"
);
sf
.
next
(
":"
);
u32
w0
=
stoi
(
sf
.
next
(
"x"
));
u32
w0
=
stoi
(
sf
.
next
(
"x"
));
u32
h0
=
stoi
(
sf
.
next
(
":"
));
u32
h0
=
stoi
(
sf
.
next
(
":"
));
//infostream<<"combined w="<<w0<<" h="<<h0<<std::endl;
core
::
dimension2d
<
u32
>
dim
(
w0
,
h0
);
core
::
dimension2d
<
u32
>
dim
(
w0
,
h0
);
if
(
baseimg
==
NULL
)
{
if
(
baseimg
==
NULL
)
{
baseimg
=
driver
->
createImage
(
video
::
ECF_A8R8G8B8
,
dim
);
baseimg
=
driver
->
createImage
(
video
::
ECF_A8R8G8B8
,
dim
);
...
@@ -1268,11 +1288,11 @@ bool TextureSource::generateImagePart(std::string part_of_name,
...
@@ -1268,11 +1288,11 @@ bool TextureSource::generateImagePart(std::string part_of_name,
while
(
sf
.
at_end
()
==
false
)
{
while
(
sf
.
at_end
()
==
false
)
{
u32
x
=
stoi
(
sf
.
next
(
","
));
u32
x
=
stoi
(
sf
.
next
(
","
));
u32
y
=
stoi
(
sf
.
next
(
"="
));
u32
y
=
stoi
(
sf
.
next
(
"="
));
std
::
string
filename
=
sf
.
next
(
":"
);
std
::
string
filename
=
unescape_string
(
sf
.
next_esc
(
":"
,
escape
),
escape
);
infostream
<<
"Adding
\"
"
<<
filename
infostream
<<
"Adding
\"
"
<<
filename
<<
"
\"
to combined ("
<<
x
<<
","
<<
y
<<
")"
<<
"
\"
to combined ("
<<
x
<<
","
<<
y
<<
")"
<<
std
::
endl
;
<<
std
::
endl
;
video
::
IImage
*
img
=
m_sourcecache
.
getOrLoad
(
filename
,
m_devic
e
);
video
::
IImage
*
img
=
generateImage
(
filenam
e
);
if
(
img
)
{
if
(
img
)
{
core
::
dimension2d
<
u32
>
dim
=
img
->
getDimension
();
core
::
dimension2d
<
u32
>
dim
=
img
->
getDimension
();
infostream
<<
"Size "
<<
dim
.
Width
infostream
<<
"Size "
<<
dim
.
Width
...
@@ -1295,7 +1315,7 @@ bool TextureSource::generateImagePart(std::string part_of_name,
...
@@ -1295,7 +1315,7 @@ bool TextureSource::generateImagePart(std::string part_of_name,
}
}
}
}
/*
/*
"
[brighten
"
[brighten
*/
*/
else
if
(
str_starts_with
(
part_of_name
,
"[brighten"
))
else
if
(
str_starts_with
(
part_of_name
,
"[brighten"
))
{
{
...
@@ -1309,7 +1329,7 @@ bool TextureSource::generateImagePart(std::string part_of_name,
...
@@ -1309,7 +1329,7 @@ bool TextureSource::generateImagePart(std::string part_of_name,
brighten
(
baseimg
);
brighten
(
baseimg
);
}
}
/*
/*
"
[noalpha
"
[noalpha
Make image completely opaque.
Make image completely opaque.
Used for the leaves texture when in old leaves mode, so
Used for the leaves texture when in old leaves mode, so
that the transparent parts don't look completely black
that the transparent parts don't look completely black
...
@@ -1336,7 +1356,7 @@ bool TextureSource::generateImagePart(std::string part_of_name,
...
@@ -1336,7 +1356,7 @@ bool TextureSource::generateImagePart(std::string part_of_name,
}
}
}
}
/*
/*
"
[makealpha:R,G,B
"
[makealpha:R,G,B
Convert one color to transparent.
Convert one color to transparent.
*/
*/
else
if
(
str_starts_with
(
part_of_name
,
"[makealpha:"
))
else
if
(
str_starts_with
(
part_of_name
,
"[makealpha:"
))
...
@@ -1375,7 +1395,7 @@ bool TextureSource::generateImagePart(std::string part_of_name,
...
@@ -1375,7 +1395,7 @@ bool TextureSource::generateImagePart(std::string part_of_name,
}
}
}
}
/*
/*
"
[transformN
"
[transformN
Rotates and/or flips the image.
Rotates and/or flips the image.
N can be a number (between 0 and 7) or a transform name.
N can be a number (between 0 and 7) or a transform name.
...
@@ -1543,12 +1563,11 @@ bool TextureSource::generateImagePart(std::string part_of_name,
...
@@ -1543,12 +1563,11 @@ bool TextureSource::generateImagePart(std::string part_of_name,
Strfnd
sf
(
part_of_name
);
Strfnd
sf
(
part_of_name
);
sf
.
next
(
":"
);
sf
.
next
(
":"
);
u32
percent
=
stoi
(
sf
.
next
(
":"
));
u32
percent
=
stoi
(
sf
.
next
(
":"
));
std
::
string
filename
=
sf
.
next
(
":"
);
std
::
string
filename
=
unescape_string
(
sf
.
next_esc
(
":"
,
escape
),
escape
);
//infostream<<"power part "<<percent<<"%% of "<<filename<<std::endl;
if
(
baseimg
==
NULL
)
if
(
baseimg
==
NULL
)
baseimg
=
driver
->
createImage
(
video
::
ECF_A8R8G8B8
,
v2u32
(
16
,
16
));
baseimg
=
driver
->
createImage
(
video
::
ECF_A8R8G8B8
,
v2u32
(
16
,
16
));
video
::
IImage
*
img
=
m_sourcecache
.
getOrLoad
(
filename
,
m_devic
e
);
video
::
IImage
*
img
=
generateImage
(
filenam
e
);
if
(
img
)
if
(
img
)
{
{
core
::
dimension2d
<
u32
>
dim
=
img
->
getDimension
();
core
::
dimension2d
<
u32
>
dim
=
img
->
getDimension
();
...
@@ -1628,9 +1647,9 @@ bool TextureSource::generateImagePart(std::string part_of_name,
...
@@ -1628,9 +1647,9 @@ bool TextureSource::generateImagePart(std::string part_of_name,
}
}
Strfnd
sf
(
part_of_name
);
Strfnd
sf
(
part_of_name
);
sf
.
next
(
":"
);
sf
.
next
(
":"
);
std
::
string
filename
=
sf
.
next
(
":"
);
std
::
string
filename
=
unescape_string
(
sf
.
next_esc
(
":"
,
escape
),
escape
);
video
::
IImage
*
img
=
m_sourcecache
.
getOrLoad
(
filename
,
m_devic
e
);
video
::
IImage
*
img
=
generateImage
(
filenam
e
);
if
(
img
)
{
if
(
img
)
{
apply_mask
(
img
,
baseimg
,
v2s32
(
0
,
0
),
v2s32
(
0
,
0
),
apply_mask
(
img
,
baseimg
,
v2s32
(
0
,
0
),
v2s32
(
0
,
0
),
img
->
getDimension
());
img
->
getDimension
());
...
@@ -1673,6 +1692,10 @@ bool TextureSource::generateImagePart(std::string part_of_name,
...
@@ -1673,6 +1692,10 @@ bool TextureSource::generateImagePart(std::string part_of_name,
apply_colorize
(
baseimg
,
v2u32
(
0
,
0
),
baseimg
->
getDimension
(),
color
,
ratio
,
keep_alpha
);
apply_colorize
(
baseimg
,
v2u32
(
0
,
0
),
baseimg
->
getDimension
(),
color
,
ratio
,
keep_alpha
);
}
}
/*
[applyfiltersformesh
Internal modifier
*/
else
if
(
str_starts_with
(
part_of_name
,
"[applyfiltersformesh"
))
else
if
(
str_starts_with
(
part_of_name
,
"[applyfiltersformesh"
))
{
{
// Apply the "clean transparent" filter, if configured.
// Apply the "clean transparent" filter, if configured.
...
...
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