Mapgen: Fix light in tunnels at mapchunk borders
Don't excavate the overgenerated stone at node_max.Y + 1, this creates a 'roof' over the tunnel, preventing light in tunnels at mapchunk borders when generating mapchunks upwards.
Showing
- src/mapgen_flat.cpp 6 additions, 0 deletionssrc/mapgen_flat.cpp
- src/mapgen_fractal.cpp 6 additions, 0 deletionssrc/mapgen_fractal.cpp
- src/mapgen_v5.cpp 6 additions, 0 deletionssrc/mapgen_v5.cpp
- src/mapgen_v7.cpp 6 additions, 0 deletionssrc/mapgen_v7.cpp
- src/mapgen_valleys.cpp 6 additions, 0 deletionssrc/mapgen_valleys.cpp
Loading
Please register or sign in to comment