Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders.
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- client/shaders/nodes_shader/opengl_vertex.glsl 1 addition, 27 deletionsclient/shaders/nodes_shader/opengl_vertex.glsl
- client/shaders/water_surface_shader/opengl_vertex.glsl 1 addition, 27 deletionsclient/shaders/water_surface_shader/opengl_vertex.glsl
- src/mapblock_mesh.cpp 7 additions, 10 deletionssrc/mapblock_mesh.cpp
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