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Commit c07f15e9 authored by kwolekr's avatar kwolekr
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NodeResolver: Fix cancelNode and cancelNodeList

parent 16baed04
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......@@ -699,7 +699,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
#ifndef SERVER
infostream << "CNodeDefManager::updateTextures(): Updating "
"textures in node definitions" << std::endl;
ITextureSource *tsrc = gamedef->tsrc();
IShaderSource *shdsrc = gamedef->getShaderSource();
scene::ISceneManager* smgr = gamedef->getSceneManager();
......@@ -856,7 +856,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
recalculateBoundingBox(f->mesh_ptr[0]);
meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
}
} else if ((f->drawtype == NDT_NODEBOX) &&
} else if ((f->drawtype == NDT_NODEBOX) &&
((f->node_box.type == NODEBOX_REGULAR) ||
(f->node_box.type == NODEBOX_FIXED)) &&
(!f->node_box.fixed.empty())) {
......@@ -888,7 +888,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
}
rotateMeshBy6dFacedir(f->mesh_ptr[0], wm_to_6d[0]);
recalculateBoundingBox(f->mesh_ptr[0]);
meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
meshmanip->recalculateNormals(f->mesh_ptr[0], true, false);
}
}
#endif
......@@ -1148,7 +1148,7 @@ void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
writeU8(os, drowning);
writeU8(os, leveled);
writeU8(os, liquid_range);
} else
} else
throw SerializationError("ContentFeatures::serialize(): "
"Unsupported version requested");
}
......@@ -1336,8 +1336,10 @@ bool NodeResolver::cancelNode(content_t *content)
{
bool found = false;
std::list<NodeResolveInfo *>::iterator it = m_pending_contents.begin();
while (it != m_pending_contents.end()) {
for (std::list<NodeResolveInfo *>::iterator
it = m_pending_contents.begin();
it != m_pending_contents.end();
++it) {
NodeResolveInfo *nfi = *it;
if (nfi->output == content) {
it = m_pending_contents.erase(it);
......@@ -1354,9 +1356,10 @@ int NodeResolver::cancelNodeList(std::vector<content_t> *content_vec)
{
int num_canceled = 0;
std::list<std::pair<std::string, std::vector<content_t> *> >::iterator it;
it = m_pending_content_vecs.begin();
while (it != m_pending_content_vecs.end()) {
for (ContentVectorResolveList::iterator
it = m_pending_content_vecs.begin();
it != m_pending_content_vecs.end();
++it) {
if (it->second == content_vec) {
it = m_pending_content_vecs.erase(it);
num_canceled++;
......@@ -1373,7 +1376,7 @@ int NodeResolver::resolveNodes()
//// Resolve pending single node name -> content ID mappings
while (!m_pending_contents.empty()) {
NodeResolveInfo *nri = m_pending_contents.front();
NodeResolveInfo *nri = m_pending_contents.front();
m_pending_contents.pop_front();
bool success = true;
......@@ -1403,7 +1406,7 @@ int NodeResolver::resolveNodes()
std::string &name = item.first;
std::vector<content_t> *output = item.second;
std::set<content_t> idset;
std::set<content_t>::iterator it;
......
......@@ -40,6 +40,8 @@ class IShaderSource;
class IGameDef;
typedef std::list<std::pair<content_t, int> > GroupItems;
typedef std::list<std::pair<std::string, std::vector<content_t> *> >
ContentVectorResolveList;
enum ContentParamType
{
......@@ -164,7 +166,7 @@ struct ContentFeatures
*/
#ifndef SERVER
// 0 1 2 3 4 5
// up down right left back front
// up down right left back front
TileSpec tiles[6];
// Special tiles
// - Currently used for flowing liquids
......@@ -191,7 +193,7 @@ struct ContentFeatures
std::string mesh;
#ifndef SERVER
scene::IMesh *mesh_ptr[24];
#endif
#endif
float visual_scale; // Misc. scale parameter
TileDef tiledef[6];
TileDef tiledef_special[CF_SPECIAL_COUNT]; // eg. flowing liquid
......@@ -261,7 +263,7 @@ struct ContentFeatures
/*
Methods
*/
ContentFeatures();
~ContentFeatures();
void reset();
......@@ -399,7 +401,7 @@ class NodeResolver {
INodeDefManager *m_ndef;
bool m_is_node_registration_complete;
std::list<NodeResolveInfo *> m_pending_contents;
std::list<std::pair<std::string, std::vector<content_t> *> > m_pending_content_vecs;
ContentVectorResolveList m_pending_content_vecs;
};
class INodeDefManager
......@@ -416,7 +418,7 @@ class INodeDefManager
virtual void getIds(const std::string &name, std::set<content_t> &result)
const=0;
virtual const ContentFeatures& get(const std::string &name) const=0;
virtual void serialize(std::ostream &os, u16 protocol_version)=0;
virtual NodeResolver *getResolver()=0;
......
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