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Illuna-Minetest
illuna-minetest
Commits
c07f15e9
Commit
c07f15e9
authored
10 years ago
by
kwolekr
Browse files
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NodeResolver: Fix cancelNode and cancelNodeList
parent
16baed04
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Changes
2
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2 changed files
src/nodedef.cpp
+14
-11
14 additions, 11 deletions
src/nodedef.cpp
src/nodedef.h
+7
-5
7 additions, 5 deletions
src/nodedef.h
with
21 additions
and
16 deletions
src/nodedef.cpp
+
14
−
11
View file @
c07f15e9
...
...
@@ -699,7 +699,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
#ifndef SERVER
infostream
<<
"CNodeDefManager::updateTextures(): Updating "
"textures in node definitions"
<<
std
::
endl
;
ITextureSource
*
tsrc
=
gamedef
->
tsrc
();
IShaderSource
*
shdsrc
=
gamedef
->
getShaderSource
();
scene
::
ISceneManager
*
smgr
=
gamedef
->
getSceneManager
();
...
...
@@ -856,7 +856,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
recalculateBoundingBox
(
f
->
mesh_ptr
[
0
]);
meshmanip
->
recalculateNormals
(
f
->
mesh_ptr
[
0
],
true
,
false
);
}
}
else
if
((
f
->
drawtype
==
NDT_NODEBOX
)
&&
}
else
if
((
f
->
drawtype
==
NDT_NODEBOX
)
&&
((
f
->
node_box
.
type
==
NODEBOX_REGULAR
)
||
(
f
->
node_box
.
type
==
NODEBOX_FIXED
))
&&
(
!
f
->
node_box
.
fixed
.
empty
()))
{
...
...
@@ -888,7 +888,7 @@ void CNodeDefManager::updateTextures(IGameDef *gamedef)
}
rotateMeshBy6dFacedir
(
f
->
mesh_ptr
[
0
],
wm_to_6d
[
0
]);
recalculateBoundingBox
(
f
->
mesh_ptr
[
0
]);
meshmanip
->
recalculateNormals
(
f
->
mesh_ptr
[
0
],
true
,
false
);
meshmanip
->
recalculateNormals
(
f
->
mesh_ptr
[
0
],
true
,
false
);
}
}
#endif
...
...
@@ -1148,7 +1148,7 @@ void ContentFeatures::serializeOld(std::ostream &os, u16 protocol_version)
writeU8
(
os
,
drowning
);
writeU8
(
os
,
leveled
);
writeU8
(
os
,
liquid_range
);
}
else
}
else
throw
SerializationError
(
"ContentFeatures::serialize(): "
"Unsupported version requested"
);
}
...
...
@@ -1336,8 +1336,10 @@ bool NodeResolver::cancelNode(content_t *content)
{
bool
found
=
false
;
std
::
list
<
NodeResolveInfo
*>::
iterator
it
=
m_pending_contents
.
begin
();
while
(
it
!=
m_pending_contents
.
end
())
{
for
(
std
::
list
<
NodeResolveInfo
*>::
iterator
it
=
m_pending_contents
.
begin
();
it
!=
m_pending_contents
.
end
();
++
it
)
{
NodeResolveInfo
*
nfi
=
*
it
;
if
(
nfi
->
output
==
content
)
{
it
=
m_pending_contents
.
erase
(
it
);
...
...
@@ -1354,9 +1356,10 @@ int NodeResolver::cancelNodeList(std::vector<content_t> *content_vec)
{
int
num_canceled
=
0
;
std
::
list
<
std
::
pair
<
std
::
string
,
std
::
vector
<
content_t
>
*>
>::
iterator
it
;
it
=
m_pending_content_vecs
.
begin
();
while
(
it
!=
m_pending_content_vecs
.
end
())
{
for
(
ContentVectorResolveList
::
iterator
it
=
m_pending_content_vecs
.
begin
();
it
!=
m_pending_content_vecs
.
end
();
++
it
)
{
if
(
it
->
second
==
content_vec
)
{
it
=
m_pending_content_vecs
.
erase
(
it
);
num_canceled
++
;
...
...
@@ -1373,7 +1376,7 @@ int NodeResolver::resolveNodes()
//// Resolve pending single node name -> content ID mappings
while
(
!
m_pending_contents
.
empty
())
{
NodeResolveInfo
*
nri
=
m_pending_contents
.
front
();
NodeResolveInfo
*
nri
=
m_pending_contents
.
front
();
m_pending_contents
.
pop_front
();
bool
success
=
true
;
...
...
@@ -1403,7 +1406,7 @@ int NodeResolver::resolveNodes()
std
::
string
&
name
=
item
.
first
;
std
::
vector
<
content_t
>
*
output
=
item
.
second
;
std
::
set
<
content_t
>
idset
;
std
::
set
<
content_t
>::
iterator
it
;
...
...
This diff is collapsed.
Click to expand it.
src/nodedef.h
+
7
−
5
View file @
c07f15e9
...
...
@@ -40,6 +40,8 @@ class IShaderSource;
class
IGameDef
;
typedef
std
::
list
<
std
::
pair
<
content_t
,
int
>
>
GroupItems
;
typedef
std
::
list
<
std
::
pair
<
std
::
string
,
std
::
vector
<
content_t
>
*>
>
ContentVectorResolveList
;
enum
ContentParamType
{
...
...
@@ -164,7 +166,7 @@ struct ContentFeatures
*/
#ifndef SERVER
// 0 1 2 3 4 5
// up down right left back front
// up down right left back front
TileSpec
tiles
[
6
];
// Special tiles
// - Currently used for flowing liquids
...
...
@@ -191,7 +193,7 @@ struct ContentFeatures
std
::
string
mesh
;
#ifndef SERVER
scene
::
IMesh
*
mesh_ptr
[
24
];
#endif
#endif
float
visual_scale
;
// Misc. scale parameter
TileDef
tiledef
[
6
];
TileDef
tiledef_special
[
CF_SPECIAL_COUNT
];
// eg. flowing liquid
...
...
@@ -261,7 +263,7 @@ struct ContentFeatures
/*
Methods
*/
ContentFeatures
();
~
ContentFeatures
();
void
reset
();
...
...
@@ -399,7 +401,7 @@ class NodeResolver {
INodeDefManager
*
m_ndef
;
bool
m_is_node_registration_complete
;
std
::
list
<
NodeResolveInfo
*>
m_pending_contents
;
std
::
list
<
std
::
pair
<
std
::
string
,
std
::
vector
<
content_t
>
*>
>
m_pending_content_vecs
;
ContentVectorResolveList
m_pending_content_vecs
;
};
class
INodeDefManager
...
...
@@ -416,7 +418,7 @@ class INodeDefManager
virtual
void
getIds
(
const
std
::
string
&
name
,
std
::
set
<
content_t
>
&
result
)
const
=
0
;
virtual
const
ContentFeatures
&
get
(
const
std
::
string
&
name
)
const
=
0
;
virtual
void
serialize
(
std
::
ostream
&
os
,
u16
protocol_version
)
=
0
;
virtual
NodeResolver
*
getResolver
()
=
0
;
...
...
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