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Illuna-Minetest
illuna-minetest
Commits
cc0b3c1c
Commit
cc0b3c1c
authored
8 years ago
by
sfan5
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Add keycode.cpp unittests
parent
c3e1ab85
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src/unittest/CMakeLists.txt
+1
-0
1 addition, 0 deletions
src/unittest/CMakeLists.txt
src/unittest/test_keycode.cpp
+129
-0
129 additions, 0 deletions
src/unittest/test_keycode.cpp
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130 additions
and
0 deletions
src/unittest/CMakeLists.txt
+
1
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cc0b3c1c
...
...
@@ -6,6 +6,7 @@ set (UNITTEST_SRCS
${
CMAKE_CURRENT_SOURCE_DIR
}
/test_connection.cpp
${
CMAKE_CURRENT_SOURCE_DIR
}
/test_filepath.cpp
${
CMAKE_CURRENT_SOURCE_DIR
}
/test_inventory.cpp
${
CMAKE_CURRENT_SOURCE_DIR
}
/test_keycode.cpp
${
CMAKE_CURRENT_SOURCE_DIR
}
/test_map_settings_manager.cpp
${
CMAKE_CURRENT_SOURCE_DIR
}
/test_mapnode.cpp
${
CMAKE_CURRENT_SOURCE_DIR
}
/test_nodedef.cpp
...
...
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src/unittest/test_keycode.cpp
0 → 100644
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129
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0
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cc0b3c1c
/*
Minetest
Copyright (C) 2016 sfan5 <sfan5@live.de>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include
"test.h"
#include
<string>
#include
"exceptions.h"
#include
"keycode.h"
class
TestKeycode
:
public
TestBase
{
public:
TestKeycode
()
{
TestManager
::
registerTestModule
(
this
);
}
const
char
*
getName
()
{
return
"TestKeycode"
;
}
void
runTests
(
IGameDef
*
gamedef
);
void
testCreateFromString
();
void
testCreateFromSKeyInput
();
void
testCompare
();
};
static
TestKeycode
g_test_instance
;
void
TestKeycode
::
runTests
(
IGameDef
*
gamedef
)
{
TEST
(
testCreateFromString
);
TEST
(
testCreateFromSKeyInput
);
TEST
(
testCompare
);
}
////////////////////////////////////////////////////////////////////////////////
#define UASSERTEQ_STR(one, two) UASSERT(strcmp(one, two) == 0)
void
TestKeycode
::
testCreateFromString
()
{
KeyPress
k
;
// Character key, from char
k
=
KeyPress
(
"R"
);
UASSERTEQ_STR
(
k
.
sym
(),
"KEY_KEY_R"
);
UASSERTCMP
(
int
,
>
,
strlen
(
k
.
name
()),
0
);
// should have human description
// Character key, from identifier
k
=
KeyPress
(
"KEY_KEY_B"
);
UASSERTEQ_STR
(
k
.
sym
(),
"KEY_KEY_B"
);
UASSERTCMP
(
int
,
>
,
strlen
(
k
.
name
()),
0
);
// Non-Character key, from identifier
k
=
KeyPress
(
"KEY_UP"
);
UASSERTEQ_STR
(
k
.
sym
(),
"KEY_UP"
);
UASSERTCMP
(
int
,
>
,
strlen
(
k
.
name
()),
0
);
k
=
KeyPress
(
"KEY_F6"
);
UASSERTEQ_STR
(
k
.
sym
(),
"KEY_F6"
);
UASSERTCMP
(
int
,
>
,
strlen
(
k
.
name
()),
0
);
// Irrlicht-unknown key, from char
k
=
KeyPress
(
"/"
);
UASSERTEQ_STR
(
k
.
sym
(),
"/"
);
UASSERTCMP
(
int
,
>
,
strlen
(
k
.
name
()),
0
);
}
void
TestKeycode
::
testCreateFromSKeyInput
()
{
KeyPress
k
;
irr
::
SEvent
::
SKeyInput
in
;
// Character key
in
.
Key
=
irr
::
KEY_KEY_3
;
in
.
Char
=
L'3'
;
k
=
KeyPress
(
in
);
UASSERTEQ_STR
(
k
.
sym
(),
"KEY_KEY_3"
);
// Non-Character key
in
.
Key
=
irr
::
KEY_RSHIFT
;
in
.
Char
=
L'\0'
;
k
=
KeyPress
(
in
);
UASSERTEQ_STR
(
k
.
sym
(),
"KEY_RSHIFT"
);
// Irrlicht-unknown key
in
.
Key
=
irr
::
KEY_KEY_CODES_COUNT
;
in
.
Char
=
L'?'
;
k
=
KeyPress
(
in
);
UASSERTEQ_STR
(
k
.
sym
(),
"?"
);
// prefer_character mode
in
.
Key
=
irr
::
KEY_COMMA
;
in
.
Char
=
L'G'
;
k
=
KeyPress
(
in
,
true
);
UASSERTEQ_STR
(
k
.
sym
(),
"KEY_KEY_G"
);
}
void
TestKeycode
::
testCompare
()
{
// Basic comparison
UASSERT
(
KeyPress
(
"5"
)
==
KeyPress
(
"KEY_KEY_5"
));
UASSERT
(
!
(
KeyPress
(
"5"
)
==
KeyPress
(
"KEY_NUMPAD_5"
)));
// Matching char suffices
// note: This is a real-world example, Irrlicht maps XK_equal to irr::KEY_PLUS on Linux
irr
::
SEvent
::
SKeyInput
in
;
in
.
Key
=
irr
::
KEY_PLUS
;
in
.
Char
=
L'='
;
UASSERT
(
KeyPress
(
"="
)
==
KeyPress
(
in
));
// Matching keycode suffices
irr
::
SEvent
::
SKeyInput
in2
;
in
.
Key
=
in2
.
Key
=
irr
::
KEY_OEM_CLEAR
;
in
.
Char
=
L'\0'
;
in2
.
Char
=
L';'
;
UASSERT
(
KeyPress
(
in
)
==
KeyPress
(
in2
));
}
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