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Handle day-night transition in shader and make light sources brighter when shaders are used
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- client/shaders/test_shader_1/opengl_vertex.glsl 37 additions, 8 deletionsclient/shaders/test_shader_1/opengl_vertex.glsl
- client/shaders/test_shader_2/opengl_vertex.glsl 35 additions, 2 deletionsclient/shaders/test_shader_2/opengl_vertex.glsl
- src/content_mapblock.cpp 11 additions, 10 deletionssrc/content_mapblock.cpp
- src/game.cpp 11 additions, 7 deletionssrc/game.cpp
- src/itemdef.cpp 6 additions, 1 deletionsrc/itemdef.cpp
- src/mapblock_mesh.cpp 29 additions, 20 deletionssrc/mapblock_mesh.cpp
- src/mapblock_mesh.h 3 additions, 2 deletionssrc/mapblock_mesh.h
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