Recalculate normals for cached meshes.
Check if mesh is here before adding to meshcollector. Fix deleting the meshes.
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- src/client.cpp 4 additions, 0 deletionssrc/client.cpp
- src/client.h 1 addition, 0 deletionssrc/client.h
- src/content_mapblock.cpp 7 additions, 5 deletionssrc/content_mapblock.cpp
- src/gamedef.h 2 additions, 0 deletionssrc/gamedef.h
- src/nodedef.cpp 23 additions, 11 deletionssrc/nodedef.cpp
- src/server.cpp 5 additions, 0 deletionssrc/server.cpp
- src/server.h 2 additions, 1 deletionsrc/server.h
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