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Commit da686160 authored by Kahrl's avatar Kahrl
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Make all mesh manipulators in mesh.cpp work with any vertex type

cloneMesh() has to use a switch in order to create a different
mesh buffer type depending on vertex type. (Credit: the new cloneMesh
was written by RealBadAngel.)

To avoid repetitive code, all other methods use getVertexPitchFromType()
to automatically adapt the indexing to the vertex type at runtime.
parent 3c6b2ffb
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