Optimize shaders code. Add settings at compile time.
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- client/shaders/alpha_shader/opengl_fragment.glsl 18 additions, 19 deletionsclient/shaders/alpha_shader/opengl_fragment.glsl
- client/shaders/alpha_shader/opengl_vertex.glsl 12 additions, 9 deletionsclient/shaders/alpha_shader/opengl_vertex.glsl
- client/shaders/leaves_shader/opengl_fragment.glsl 5 additions, 9 deletionsclient/shaders/leaves_shader/opengl_fragment.glsl
- client/shaders/leaves_shader/opengl_vertex.glsl 22 additions, 22 deletionsclient/shaders/leaves_shader/opengl_vertex.glsl
- client/shaders/liquids_shader/opengl_fragment.glsl 6 additions, 9 deletionsclient/shaders/liquids_shader/opengl_fragment.glsl
- client/shaders/liquids_shader/opengl_vertex.glsl 9 additions, 15 deletionsclient/shaders/liquids_shader/opengl_vertex.glsl
- client/shaders/plants_shader/opengl_fragment.glsl 6 additions, 9 deletionsclient/shaders/plants_shader/opengl_fragment.glsl
- client/shaders/plants_shader/opengl_vertex.glsl 22 additions, 23 deletionsclient/shaders/plants_shader/opengl_vertex.glsl
- client/shaders/solids_shader/opengl_fragment.glsl 18 additions, 20 deletionsclient/shaders/solids_shader/opengl_fragment.glsl
- client/shaders/solids_shader/opengl_vertex.glsl 12 additions, 9 deletionsclient/shaders/solids_shader/opengl_vertex.glsl
- src/game.cpp 0 additions, 38 deletionssrc/game.cpp
- src/mapblock_mesh.cpp 5 additions, 3 deletionssrc/mapblock_mesh.cpp
- src/shader.cpp 44 additions, 8 deletionssrc/shader.cpp
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