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Move texture_min_size even further down the pipe. Now, textures are...
Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
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- src/client/tile.cpp 47 additions, 49 deletionssrc/client/tile.cpp
- src/client/tile.h 2 additions, 0 deletionssrc/client/tile.h
- src/content_cao.cpp 7 additions, 7 deletionssrc/content_cao.cpp
- src/content_cso.cpp 1 addition, 1 deletionsrc/content_cso.cpp
- src/content_mapblock.cpp 1 addition, 1 deletionsrc/content_mapblock.cpp
- src/game.cpp 6 additions, 6 deletionssrc/game.cpp
- src/mapblock_mesh.cpp 6 additions, 6 deletionssrc/mapblock_mesh.cpp
- src/nodedef.cpp 2 additions, 2 deletionssrc/nodedef.cpp
- src/particles.cpp 2 additions, 2 deletionssrc/particles.cpp
- src/sky.cpp 3 additions, 3 deletionssrc/sky.cpp
- src/wieldmesh.cpp 1 addition, 1 deletionsrc/wieldmesh.cpp
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