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Commit dbae8a88 authored by Craig Davison's avatar Craig Davison Committed by Craig Robbins
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Fix some undeclared global variables

parent 8df8554f
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......@@ -252,7 +252,7 @@ core.register_chatcommand("clearpassword", {
description = "set empty password",
privs = {password=true},
func = function(name, param)
toname = param
local toname = param
if toname == "" then
return false, "Name field required"
end
......@@ -426,6 +426,7 @@ local function handle_give_command(cmd, giver, receiver, stackstring)
return false, receiver .. " is not a known player"
end
local leftover = receiverref:get_inventory():add_item("main", itemstack)
local partiality
if leftover:is_empty() then
partiality = ""
elseif leftover:get_count() == itemstack:get_count() then
......
......@@ -30,7 +30,7 @@ core.register_entity(":__builtin:falling_node", {
item_texture = core.registered_items[itemname].inventory_image
item_type = core.registered_items[itemname].type
end
prop = {
local prop = {
is_visible = true,
textures = {node.name},
}
......@@ -112,7 +112,7 @@ core.register_entity(":__builtin:falling_node", {
})
function spawn_falling_node(p, node)
obj = core.add_entity(p, "__builtin:falling_node")
local obj = core.add_entity(p, "__builtin:falling_node")
obj:get_luaentity():set_node(node)
end
......@@ -163,10 +163,10 @@ end
--
function nodeupdate_single(p, delay)
n = core.get_node(p)
local n = core.get_node(p)
if core.get_item_group(n.name, "falling_node") ~= 0 then
p_bottom = {x=p.x, y=p.y-1, z=p.z}
n_bottom = core.get_node(p_bottom)
local p_bottom = {x=p.x, y=p.y-1, z=p.z}
local n_bottom = core.get_node(p_bottom)
-- Note: walkable is in the node definition, not in item groups
if core.registered_nodes[n_bottom.name] and
(core.get_item_group(n.name, "float") == 0 or
......
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