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Illuna-Minetest
illuna-minetest
Commits
e082c776
Commit
e082c776
authored
9 years ago
by
Loïc Blot
Committed by
est31
9 years ago
Browse files
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Plain Diff
ParticleManager::handleParticleEvent: use switch
Use a proper switch with breaks.
parent
0aac1b74
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1 changed file
src/particles.cpp
+78
-80
78 additions, 80 deletions
src/particles.cpp
with
78 additions
and
80 deletions
src/particles.cpp
+
78
−
80
View file @
e082c776
...
...
@@ -346,7 +346,7 @@ void ParticleManager::step(float dtime)
void
ParticleManager
::
stepSpawners
(
float
dtime
)
{
MutexAutoLock
lock
(
m_spawner_list_lock
);
for
(
std
::
map
<
u32
,
ParticleSpawner
*>::
iterator
i
=
for
(
std
::
map
<
u32
,
ParticleSpawner
*>::
iterator
i
=
m_particle_spawners
.
begin
();
i
!=
m_particle_spawners
.
end
();)
{
...
...
@@ -408,94 +408,92 @@ void ParticleManager::clearAll ()
void
ParticleManager
::
handleParticleEvent
(
ClientEvent
*
event
,
IGameDef
*
gamedef
,
scene
::
ISceneManager
*
smgr
,
LocalPlayer
*
player
)
{
if
(
event
->
type
==
CE_DELETE_PARTICLESPAWNER
)
{
MutexAutoLock
lock
(
m_spawner_list_lock
);
if
(
m_particle_spawners
.
find
(
event
->
delete_particlespawner
.
id
)
!=
m_particle_spawners
.
end
())
{
delete
m_particle_spawners
.
find
(
event
->
delete_particlespawner
.
id
)
->
second
;
m_particle_spawners
.
erase
(
event
->
delete_particlespawner
.
id
);
switch
(
event
->
type
)
{
case
CE_DELETE_PARTICLESPAWNER
:
{
MutexAutoLock
lock
(
m_spawner_list_lock
);
if
(
m_particle_spawners
.
find
(
event
->
delete_particlespawner
.
id
)
!=
m_particle_spawners
.
end
())
{
delete
m_particle_spawners
.
find
(
event
->
delete_particlespawner
.
id
)
->
second
;
m_particle_spawners
.
erase
(
event
->
delete_particlespawner
.
id
);
}
// no allocated memory in delete event
break
;
}
// no allocated memory in delete event
return
;
}
case
CE_ADD_PARTICLESPAWNER
:
{
{
MutexAutoLock
lock
(
m_spawner_list_lock
);
if
(
m_particle_spawners
.
find
(
event
->
add_particlespawner
.
id
)
!=
m_particle_spawners
.
end
())
{
delete
m_particle_spawners
.
find
(
event
->
add_particlespawner
.
id
)
->
second
;
m_particle_spawners
.
erase
(
event
->
add_particlespawner
.
id
);
}
}
if
(
event
->
type
==
CE_ADD_PARTICLESPAWNER
)
{
video
::
ITexture
*
texture
=
gamedef
->
tsrc
()
->
getTextureForMesh
(
*
(
event
->
add_particlespawner
.
texture
));
ParticleSpawner
*
toadd
=
new
ParticleSpawner
(
gamedef
,
smgr
,
player
,
event
->
add_particlespawner
.
amount
,
event
->
add_particlespawner
.
spawntime
,
*
event
->
add_particlespawner
.
minpos
,
*
event
->
add_particlespawner
.
maxpos
,
*
event
->
add_particlespawner
.
minvel
,
*
event
->
add_particlespawner
.
maxvel
,
*
event
->
add_particlespawner
.
minacc
,
*
event
->
add_particlespawner
.
maxacc
,
event
->
add_particlespawner
.
minexptime
,
event
->
add_particlespawner
.
maxexptime
,
event
->
add_particlespawner
.
minsize
,
event
->
add_particlespawner
.
maxsize
,
event
->
add_particlespawner
.
collisiondetection
,
event
->
add_particlespawner
.
vertical
,
texture
,
event
->
add_particlespawner
.
id
,
this
);
/* delete allocated content of event */
delete
event
->
add_particlespawner
.
minpos
;
delete
event
->
add_particlespawner
.
maxpos
;
delete
event
->
add_particlespawner
.
minvel
;
delete
event
->
add_particlespawner
.
maxvel
;
delete
event
->
add_particlespawner
.
minacc
;
delete
event
->
add_particlespawner
.
texture
;
delete
event
->
add_particlespawner
.
maxacc
;
{
MutexAutoLock
lock
(
m_spawner_list_lock
);
if
(
m_particle_spawners
.
find
(
event
->
add_particlespawner
.
id
)
!=
m_particle_spawners
.
end
())
{
delete
m_particle_spawners
.
find
(
event
->
add_particlespawner
.
id
)
->
second
;
m_particle_spawners
.
erase
(
event
->
add_particlespawner
.
id
);
MutexAutoLock
lock
(
m_spawner_list_lock
);
m_particle_spawners
.
insert
(
std
::
pair
<
u32
,
ParticleSpawner
*>
(
event
->
add_particlespawner
.
id
,
toadd
));
}
break
;
}
video
::
ITexture
*
texture
=
gamedef
->
tsrc
()
->
getTextureForMesh
(
*
(
event
->
add_particlespawner
.
texture
));
ParticleSpawner
*
toadd
=
new
ParticleSpawner
(
gamedef
,
smgr
,
player
,
event
->
add_particlespawner
.
amount
,
event
->
add_particlespawner
.
spawntime
,
*
event
->
add_particlespawner
.
minpos
,
*
event
->
add_particlespawner
.
maxpos
,
*
event
->
add_particlespawner
.
minvel
,
*
event
->
add_particlespawner
.
maxvel
,
*
event
->
add_particlespawner
.
minacc
,
*
event
->
add_particlespawner
.
maxacc
,
event
->
add_particlespawner
.
minexptime
,
event
->
add_particlespawner
.
maxexptime
,
event
->
add_particlespawner
.
minsize
,
event
->
add_particlespawner
.
maxsize
,
event
->
add_particlespawner
.
collisiondetection
,
event
->
add_particlespawner
.
vertical
,
texture
,
event
->
add_particlespawner
.
id
,
this
);
/* delete allocated content of event */
delete
event
->
add_particlespawner
.
minpos
;
delete
event
->
add_particlespawner
.
maxpos
;
delete
event
->
add_particlespawner
.
minvel
;
delete
event
->
add_particlespawner
.
maxvel
;
delete
event
->
add_particlespawner
.
minacc
;
delete
event
->
add_particlespawner
.
texture
;
delete
event
->
add_particlespawner
.
maxacc
;
case
CE_SPAWN_PARTICLE
:
{
video
::
ITexture
*
texture
=
gamedef
->
tsrc
()
->
getTextureForMesh
(
*
(
event
->
spawn_particle
.
texture
));
Particle
*
toadd
=
new
Particle
(
gamedef
,
smgr
,
player
,
m_env
,
*
event
->
spawn_particle
.
pos
,
*
event
->
spawn_particle
.
vel
,
*
event
->
spawn_particle
.
acc
,
event
->
spawn_particle
.
expirationtime
,
event
->
spawn_particle
.
size
,
event
->
spawn_particle
.
collisiondetection
,
event
->
spawn_particle
.
vertical
,
texture
,
v2f
(
0.0
,
0.0
),
v2f
(
1.0
,
1.0
));
{
MutexAutoLock
lock
(
m_spawner_list_lock
);
m_particle_spawners
.
insert
(
std
::
pair
<
u32
,
ParticleSpawner
*>
(
event
->
add_particlespawner
.
id
,
toadd
));
}
addParticle
(
toadd
);
return
;
}
delete
event
->
spawn_particle
.
pos
;
delete
event
->
spawn_particle
.
vel
;
delete
event
->
spawn_particle
.
acc
;
if
(
event
->
type
==
CE_SPAWN_PARTICLE
)
{
video
::
ITexture
*
texture
=
gamedef
->
tsrc
()
->
getTextureForMesh
(
*
(
event
->
spawn_particle
.
texture
));
Particle
*
toadd
=
new
Particle
(
gamedef
,
smgr
,
player
,
m_env
,
*
event
->
spawn_particle
.
pos
,
*
event
->
spawn_particle
.
vel
,
*
event
->
spawn_particle
.
acc
,
event
->
spawn_particle
.
expirationtime
,
event
->
spawn_particle
.
size
,
event
->
spawn_particle
.
collisiondetection
,
event
->
spawn_particle
.
vertical
,
texture
,
v2f
(
0.0
,
0.0
),
v2f
(
1.0
,
1.0
));
addParticle
(
toadd
);
delete
event
->
spawn_particle
.
pos
;
delete
event
->
spawn_particle
.
vel
;
delete
event
->
spawn_particle
.
acc
;
return
;
break
;
}
default
:
break
;
}
}
...
...
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