Skip to content
Snippets Groups Projects
Commit e1146396 authored by sapier's avatar sapier Committed by kwolekr
Browse files

fix mesh leak in camera class

parent 7c0e707c
No related branches found
No related tags found
No related merge requests found
......@@ -69,7 +69,8 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
m_view_bobbing_speed(0),
m_digging_anim(0),
m_digging_button(-1)
m_digging_button(-1),
m_dummymesh(createCubeMesh(v3f(1,1,1)))
{
//dstream<<__FUNCTION_NAME<<std::endl;
......@@ -84,13 +85,14 @@ Camera::Camera(scene::ISceneManager* smgr, MapDrawControl& draw_control,
// all other 3D scene nodes and before the GUI.
m_wieldmgr = smgr->createNewSceneManager();
m_wieldmgr->addCameraSceneNode();
m_wieldnode = m_wieldmgr->addMeshSceneNode(createCubeMesh(v3f(1,1,1)), NULL); // need a dummy mesh
m_wieldnode = m_wieldmgr->addMeshSceneNode(m_dummymesh, NULL); // need a dummy mesh
}
Camera::~Camera()
{
m_wieldnode->setMesh(NULL);
m_wieldmgr->drop();
delete m_dummymesh;
}
bool Camera::successfullyCreated(std::wstring& error_message)
......
......@@ -173,6 +173,9 @@ class Camera
// If 0, left-click digging animation
// If 1, right-click digging animation
s32 m_digging_button;
//dummymesh for camera
irr::scene::IAnimatedMesh* m_dummymesh;
};
#endif
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Please register or to comment