Skip to content
Snippets Groups Projects
Commit e3c58eff authored by JacobF's avatar JacobF
Browse files

Merge branch 'master' of /media/Field/Software/minetest-queatz/minetest-sqlite/.. into sqlite-map

parents 99de37ff ad795c9f
No related branches found
No related tags found
No related merge requests found
...@@ -3,6 +3,15 @@ Minetest-c55 changelog ...@@ -3,6 +3,15 @@ Minetest-c55 changelog
This should contain all the major changes. This should contain all the major changes.
For minor stuff, refer to the commit log of the repository. For minor stuff, refer to the commit log of the repository.
X:
- Ladders
- Lava
- /me chat command
- Slightly better looking inventory (transparency)
- Fix the long-existed PeerNotFound loop bug
- Some translations and localization-related fixes
- Lots of small fixes, once again
2011-07-31_3: 2011-07-31_3:
- Fixes a bug that made the server to deny non-empty passwords from players connecting the first time - Fixes a bug that made the server to deny non-empty passwords from players connecting the first time
......
...@@ -293,7 +293,7 @@ bool FurnaceNodeMetadata::step(float dtime) ...@@ -293,7 +293,7 @@ bool FurnaceNodeMetadata::step(float dtime)
If there is no source item or source item is not cookable, If there is no source item or source item is not cookable,
or furnace became overloaded, stop loop. or furnace became overloaded, stop loop.
*/ */
if((m_fuel_time < m_fuel_totaltime || dst_list->roomForCookedItem(src_item) == false) if((m_fuel_time < m_fuel_totaltime || (src_item && dst_list->roomForCookedItem(src_item) == false))
&& (src_item == NULL || m_src_totaltime < 0.001)) && (src_item == NULL || m_src_totaltime < 0.001))
{ {
m_step_accumulator = 0; m_step_accumulator = 0;
......
...@@ -581,6 +581,8 @@ bool InventoryList::roomForItem(const InventoryItem *item) ...@@ -581,6 +581,8 @@ bool InventoryList::roomForItem(const InventoryItem *item)
bool InventoryList::roomForCookedItem(const InventoryItem *item) bool InventoryList::roomForCookedItem(const InventoryItem *item)
{ {
if(!item)
return false;
const InventoryItem *cook = item->createCookResult(); const InventoryItem *cook = item->createCookResult();
if(!cook) if(!cook)
return false; return false;
......
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment