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Illuna-Minetest
illuna-minetest
Commits
e8660cfd
Commit
e8660cfd
authored
13 years ago
by
Perttu Ahola
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Add missing mapgen.lua to games/minimal
parent
6a57eabb
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games/minimal/mods/default/mapgen.lua
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e8660cfd
-- minetest/default/mapgen.lua
--
-- Aliases for map generator outputs
--
minetest
.
register_alias
(
"mapgen_air"
,
"air"
)
minetest
.
register_alias
(
"mapgen_stone"
,
"default:stone"
)
minetest
.
register_alias
(
"mapgen_tree"
,
"default:tree"
)
minetest
.
register_alias
(
"mapgen_leaves"
,
"default:leaves"
)
minetest
.
register_alias
(
"mapgen_apple"
,
"default:apple"
)
minetest
.
register_alias
(
"mapgen_water_source"
,
"default:water_source"
)
minetest
.
register_alias
(
"mapgen_dirt"
,
"default:dirt"
)
minetest
.
register_alias
(
"mapgen_sand"
,
"default:sand"
)
minetest
.
register_alias
(
"mapgen_gravel"
,
"default:gravel"
)
minetest
.
register_alias
(
"mapgen_clay"
,
"default:clay"
)
minetest
.
register_alias
(
"mapgen_lava_source"
,
"default:lava_source"
)
minetest
.
register_alias
(
"mapgen_cobble"
,
"default:cobble"
)
minetest
.
register_alias
(
"mapgen_mossycobble"
,
"default:mossycobble"
)
minetest
.
register_alias
(
"mapgen_dirt_with_grass"
,
"default:dirt_with_grass"
)
minetest
.
register_alias
(
"mapgen_junglegrass"
,
"default:junglegrass"
)
minetest
.
register_alias
(
"mapgen_stone_with_coal"
,
"default:stone_with_coal"
)
minetest
.
register_alias
(
"mapgen_stone_with_iron"
,
"default:stone_with_iron"
)
minetest
.
register_alias
(
"mapgen_mese"
,
"default:mese"
)
--
-- Ore generation
--
local
function
generate_ore
(
name
,
wherein
,
minp
,
maxp
,
seed
,
chunks_per_volume
,
ore_per_chunk
,
height_min
,
height_max
)
if
maxp
.
y
<
height_min
or
minp
.
y
>
height_max
then
return
end
local
y_min
=
math.max
(
minp
.
y
,
height_min
)
local
y_max
=
math.min
(
maxp
.
y
,
height_max
)
local
volume
=
(
maxp
.
x
-
minp
.
x
+
1
)
*
(
y_max
-
y_min
+
1
)
*
(
maxp
.
z
-
minp
.
z
+
1
)
local
pr
=
PseudoRandom
(
seed
)
local
num_chunks
=
math.floor
(
chunks_per_volume
*
volume
)
local
chunk_size
=
3
if
ore_per_chunk
<=
4
then
chunk_size
=
2
end
local
inverse_chance
=
math.floor
(
chunk_size
*
chunk_size
*
chunk_size
/
ore_per_chunk
)
--print("generate_ore num_chunks: "..dump(num_chunks))
for
i
=
1
,
num_chunks
do
local
y0
=
pr
:
next
(
y_min
,
y_max
-
chunk_size
+
1
)
if
y0
>=
height_min
and
y0
<=
height_max
then
local
x0
=
pr
:
next
(
minp
.
x
,
maxp
.
x
-
chunk_size
+
1
)
local
z0
=
pr
:
next
(
minp
.
z
,
maxp
.
z
-
chunk_size
+
1
)
local
p0
=
{
x
=
x0
,
y
=
y0
,
z
=
z0
}
for
x1
=
0
,
chunk_size
-
1
do
for
y1
=
0
,
chunk_size
-
1
do
for
z1
=
0
,
chunk_size
-
1
do
if
pr
:
next
(
1
,
inverse_chance
)
==
1
then
local
x2
=
x0
+
x1
local
y2
=
y0
+
y1
local
z2
=
z0
+
z1
local
p2
=
{
x
=
x2
,
y
=
y2
,
z
=
z2
}
if
minetest
.
env
:
get_node
(
p2
).
name
==
wherein
then
minetest
.
env
:
set_node
(
p2
,
{
name
=
name
})
end
end
end
end
end
end
end
--print("generate_ore done")
end
minetest
.
register_on_generated
(
function
(
minp
,
maxp
,
seed
)
generate_ore
(
"default:stone_with_coal"
,
"default:stone"
,
minp
,
maxp
,
seed
,
1
/
8
/
8
/
8
,
5
,
-
31000
,
64
)
generate_ore
(
"default:stone_with_iron"
,
"default:stone"
,
minp
,
maxp
,
seed
+
1
,
1
/
16
/
16
/
16
,
5
,
-
5
,
7
)
generate_ore
(
"default:stone_with_iron"
,
"default:stone"
,
minp
,
maxp
,
seed
+
2
,
1
/
12
/
12
/
12
,
5
,
-
16
,
-
5
)
generate_ore
(
"default:stone_with_iron"
,
"default:stone"
,
minp
,
maxp
,
seed
+
3
,
1
/
9
/
9
/
9
,
5
,
-
31000
,
-
17
)
-- Generate clay
if
maxp
.
y
>=
2
and
minp
.
y
<=
0
then
-- Assume X and Z lengths are equal
local
divlen
=
4
local
divs
=
(
maxp
.
x
-
minp
.
x
)
/
divlen
+
1
;
for
divx
=
0
+
1
,
divs
-
1
-
1
do
for
divz
=
0
+
1
,
divs
-
1
-
1
do
local
cx
=
minp
.
x
+
math.floor
((
divx
+
0
.
5
)
*
divlen
)
local
cz
=
minp
.
z
+
math.floor
((
divz
+
0
.
5
)
*
divlen
)
if
minetest
.
env
:
get_node
({
x
=
cx
,
y
=
1
,
z
=
cz
}).
name
==
"default:water_source"
and
minetest
.
env
:
get_node
({
x
=
cx
,
y
=
0
,
z
=
cz
}).
name
==
"default:sand"
then
local
is_shallow
=
true
local
num_water_around
=
0
if
minetest
.
env
:
get_node
({
x
=
cx
-
divlen
*
2
,
y
=
1
,
z
=
cz
+
0
}).
name
==
"default:water_source"
then
num_water_around
=
num_water_around
+
1
end
if
minetest
.
env
:
get_node
({
x
=
cx
+
divlen
*
2
,
y
=
1
,
z
=
cz
+
0
}).
name
==
"default:water_source"
then
num_water_around
=
num_water_around
+
1
end
if
minetest
.
env
:
get_node
({
x
=
cx
+
0
,
y
=
1
,
z
=
cz
-
divlen
*
2
}).
name
==
"default:water_source"
then
num_water_around
=
num_water_around
+
1
end
if
minetest
.
env
:
get_node
({
x
=
cx
+
0
,
y
=
1
,
z
=
cz
+
divlen
*
2
}).
name
==
"default:water_source"
then
num_water_around
=
num_water_around
+
1
end
if
num_water_around
>=
2
then
is_shallow
=
false
end
if
is_shallow
then
for
x1
=-
divlen
,
divlen
do
for
z1
=-
divlen
,
divlen
do
if
minetest
.
env
:
get_node
({
x
=
cx
+
x1
,
y
=
0
,
z
=
cz
+
z1
}).
name
==
"default:sand"
then
minetest
.
env
:
set_node
({
x
=
cx
+
x1
,
y
=
0
,
z
=
cz
+
z1
},
{
name
=
"default:clay"
})
end
end
end
end
end
end
end
end
end
)
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