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[Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp: * Remove some deprecated functions, we must use streaming interface * m_data converted from u8* to std::vector<u8> * Add an exporter to forge packet to Connection object * implement operator << std::wstring. n * implement operator << std::string * dynamic resize when write packet content. * fix string writing and performances. * create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Reliability * Transmit channel * Implement putRawString for some ugly char (_INIT packet), and use it. * Many packet read and write migrated * Implement oldForgePacket to interface writing with current connection * fix U8/char/bool writing * fix string writing and performances. * add some missing functions * Use v3s16 read instead of reading x,y,z separately * Add irr::video::SColor support into packets * Add some missing handlers * Add a template function to increase offset * Throw a serialization error on packet reading (must be improved) PacketFactories: * Create ServerCommandFactory, used by client to get useful informations about packet processing (sending). * Create ClientCommandFactory, used by server to get useful informations about packet processing (sending). Client.cpp: * implement NetworkPacket ::Send interface. * Move packet handlers to a dedicated file * Remove Client::Send(SharedBuffer) Server.cpp: * implement NetworkPacket ::Send interface. * Rewrite all packets using NetworkPacket * Move packet handlers to a dedicated file * Remove Server::Send(SharedBuffer) ClientIface.cpp: * Remove sendToAll(SharedBuffer<u8>) Connection.hpp rework: * Remove duplicate include * Remove duplicate negation * Remove a useless variable * Improve code performance by using a m_peers_list instead of scanning m_peers map * Remove Connection::Send(SharedBuffer) * Fix useafterfree into NetworkPacket Sending * Remove unused Connection::sendToAll Test.cpp: * Remove dead code * Update tests to use NetworkPackets Misc: * add new wrappers to Send packets in client, using NetworkPacket * Add NetworkPacket methods for Connection * coding style fix * dead code since changes cleanup * Use v3s16 read instead of reading x,y,z separately in some packets * Use different files to handle packets received by client and server * Cleanup: Remove useless includes ok @Zeno- Tested by @Zeno- @VanessaE and @nerzhul on running servers
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- src/CMakeLists.txt 3 additions, 3 deletionssrc/CMakeLists.txt
- src/client.cpp 198 additions, 1399 deletionssrc/client.cpp
- src/client.h 47 additions, 47 deletionssrc/client.h
- src/clientiface.cpp 13 additions, 10 deletionssrc/clientiface.cpp
- src/clientiface.h 4 additions, 3 deletionssrc/clientiface.h
- src/network/clientopcodes.cpp 74 additions, 0 deletionssrc/network/clientopcodes.cpp
- src/network/clientopcodes.h 12 additions, 3 deletionssrc/network/clientopcodes.h
- src/network/connection.cpp 217 additions, 245 deletionssrc/network/connection.cpp
- src/network/connection.h 16 additions, 16 deletionssrc/network/connection.h
- src/network/networkpacket.cpp 303 additions, 81 deletionssrc/network/networkpacket.cpp
- src/network/networkpacket.h 54 additions, 11 deletionssrc/network/networkpacket.h
- src/network/packethandlers/client.cpp 1024 additions, 0 deletionssrc/network/packethandlers/client.cpp
- src/network/packethandlers/server.cpp 1537 additions, 0 deletionssrc/network/packethandlers/server.cpp
- src/network/serveropcodes.cpp 89 additions, 0 deletionssrc/network/serveropcodes.cpp
- src/network/serveropcodes.h 11 additions, 2 deletionssrc/network/serveropcodes.h
- src/network/toclientpacket.cpp 0 additions, 28 deletionssrc/network/toclientpacket.cpp
- src/network/toclientpacket.h 0 additions, 38 deletionssrc/network/toclientpacket.h
- src/network/toserverpacket.cpp 0 additions, 28 deletionssrc/network/toserverpacket.cpp
- src/network/toserverpacket.h 0 additions, 38 deletionssrc/network/toserverpacket.h
- src/server.cpp 320 additions, 2122 deletionssrc/server.cpp
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