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GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
Add core.clear_registered_schematics() and refactor schematics somewhat
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- doc/lua_api.txt 19 additions, 2 deletionsdoc/lua_api.txt
- src/mapgen.cpp 115 additions, 38 deletionssrc/mapgen.cpp
- src/mapgen.h 49 additions, 17 deletionssrc/mapgen.h
- src/mapgen_v5.cpp 2 additions, 2 deletionssrc/mapgen_v5.cpp
- src/mapgen_v7.cpp 2 additions, 2 deletionssrc/mapgen_v7.cpp
- src/mg_biome.cpp 12 additions, 12 deletionssrc/mg_biome.cpp
- src/mg_biome.h 8 additions, 4 deletionssrc/mg_biome.h
- src/mg_decoration.cpp 7 additions, 9 deletionssrc/mg_decoration.cpp
- src/mg_decoration.h 7 additions, 5 deletionssrc/mg_decoration.h
- src/mg_ore.cpp 6 additions, 8 deletionssrc/mg_ore.cpp
- src/mg_ore.h 7 additions, 5 deletionssrc/mg_ore.h
- src/mg_schematic.cpp 4 additions, 6 deletionssrc/mg_schematic.cpp
- src/mg_schematic.h 8 additions, 6 deletionssrc/mg_schematic.h
- src/script/lua_api/l_mapgen.cpp 95 additions, 86 deletionssrc/script/lua_api/l_mapgen.cpp
- src/util/numeric.cpp 0 additions, 1 deletionsrc/util/numeric.cpp
- src/util/numeric.h 22 additions, 0 deletionssrc/util/numeric.h
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