More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
* ClientEnvironment now uses UNORDERED MAP for active objects * Use RemotePlayer and LocalPlayer everywhere it's possible * Minor code style fixes * Drop Client::getBreath() unused function
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- src/client.cpp 7 additions, 14 deletionssrc/client.cpp
- src/client.h 0 additions, 1 deletionsrc/client.h
- src/clientiface.cpp 5 additions, 8 deletionssrc/clientiface.cpp
- src/content_cao.cpp 3 additions, 4 deletionssrc/content_cao.cpp
- src/environment.cpp 46 additions, 59 deletionssrc/environment.cpp
- src/environment.h 6 additions, 6 deletionssrc/environment.h
- src/network/clientpackethandler.cpp 9 additions, 9 deletionssrc/network/clientpackethandler.cpp
- src/network/serverpackethandler.cpp 3 additions, 3 deletionssrc/network/serverpackethandler.cpp
- src/script/lua_api/l_object.cpp 18 additions, 18 deletionssrc/script/lua_api/l_object.cpp
- src/server.cpp 27 additions, 30 deletionssrc/server.cpp
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