- Nov 29, 2011
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Kahrl authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
Make map generator as much threaded as possible (not much benefit with current generator because of small generator chunk size (a single MapBlock))
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
Make lighting update occur immediately after ClientActiveObject addition to make objects show up much more responsively
-
Perttu Ahola authored
-
Perttu Ahola authored
Optimize active block modifier stuff (was left horribly unoptimized after making content ids dynamic)
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Kahrl authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-