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  1. Jan 21, 2013
  2. Jul 27, 2012
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  11. Nov 29, 2011
  12. Oct 17, 2011
  13. Sep 22, 2011
  14. Sep 08, 2011
    • Kahrl's avatar
      Collected and moved existing camera infrastructure from game.cpp to camera.cpp... · baf7da9d
      Kahrl authored
      Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
      baf7da9d
  15. Sep 07, 2011
    • Kahrl's avatar
      Removed unused camera_position and camera_direction fields from Client. Moved... · c0b35fa4
      Kahrl authored
      Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
      c0b35fa4
  16. Sep 04, 2011
  17. Sep 03, 2011
    • JacobF's avatar
      Initial sqlite3 maps. · d1a16f24
      JacobF authored
      * The map will reside in world/map.sqlite
      * It will load from the sectors folder but will not save there
      d1a16f24
  18. Jul 01, 2011
  19. Jun 26, 2011
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  21. Jun 18, 2011
  22. Jun 05, 2011
  23. May 31, 2011
  24. May 18, 2011
  25. Apr 30, 2011
  26. Apr 25, 2011
  27. Apr 21, 2011
  28. Apr 11, 2011
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