- Jan 08, 2015
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sapier authored
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- Jan 07, 2015
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sapier authored
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- Jan 06, 2015
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sapier authored
Copy only minetest_game to apk by default Don't copy .git and .svn folders to apk Fix bouncing asset copy scrollbar due to long filepaths Reenable font scaling to fix broken menu on high dpi screens Implement minetest loglevel to android loglevel mapping Disable touch digging while moving around
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- Jan 05, 2015
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sapier authored
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- Jan 04, 2015
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sapier authored
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- Jan 02, 2015
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sapier authored
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- Dec 25, 2014
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- Dec 01, 2014
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Kahrl authored
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- Nov 25, 2014
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KodexKy authored
Fix typo in Android Makefile ndk path. Fix touchscreen parts of game.cpp to work after Zeno's refactor. Fix isdigit and isspace overload conflict with Android Irrlicht in string.h Enable sensor landscape rotation in Android Manifiest. Add mapgen v5 to Android build. Fix Makefile not checking leveldb. Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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- Nov 08, 2014
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Kahrl authored
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
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- Nov 01, 2014
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kwolekr authored
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- Sep 21, 2014
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ShadowNinja authored
This also cleans up settings a bit
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- Aug 16, 2014
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sapier authored
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- Jul 16, 2014
- Jul 06, 2014
- Jun 29, 2014
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sapier authored
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
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