- Sep 26, 2011
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded tool movement when walking and tweak stuff a bit
-
Kahrl authored
-
Kahrl authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Sep 24, 2011
-
-
Perttu Ahola authored
Fixed null pointer dereference errors found by cppcheck
-
Joshua Beck authored
-
- Sep 23, 2011
-
-
darkrose authored
-
Perttu Ahola authored
-
- Sep 22, 2011
-
-
Perttu Ahola authored
Make client report a newer version number to the server than 2011-07-31 does and make the server enforce it
-
Perttu Ahola authored
-
darkrose authored
-
darkrose authored
-
- Sep 21, 2011
-
-
Perttu Ahola authored
-
Kahrl authored
Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
-
Kahrl authored
-
Kahrl authored
Create a separate scene manager for the wielded tool. This fixes the glitchyness in large map coordinates and some depth buffer problems. (The tool doesn't bob anymore when walking, this will be fixed later.) Fix MSVC build (thanks to dannydark).
-
- Sep 20, 2011
- Sep 19, 2011
- Sep 18, 2011
- Sep 16, 2011
-
-
Perttu Ahola authored
-
Kahrl authored
-
Kahrl authored
-
JacobF authored
-
Perttu Ahola authored
-
- Sep 15, 2011
-
-
Kahrl authored
-