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  1. Nov 25, 2012
    • MirceaKitsune's avatar
      Properly read the mesh from LUA. · 0a020dbc
      MirceaKitsune authored
      Players can now be set to meshes using the following test script:
      
      function switch_player_visual()
      		prop = {
      			mesh="player.obj",
      			texture="player.png",
      			visual="mesh",
      		}
      	for _, obj in pairs(minetest.get_connected_players()) do
      		obj:set_properties(prop)
      	end
      	minetest.after(1.0, switch_player_visual)
      end
      minetest.after(1.0, switch_player_visual)
      0a020dbc
    • MirceaKitsune's avatar
      3D model support for players using Irrlicht. Also ready the basis for mesh... · ac97a7f7
      MirceaKitsune authored
      3D model support for players using Irrlicht. Also ready the basis for mesh support on nodes / items via LUA (to be done). Supports any mesh format compatible with Irrlicht, but animations are not set up yet.
      ac97a7f7
    • Perttu Ahola's avatar
      Revert "Don't leak textures all over the place" · e02b9574
      Perttu Ahola authored
      This causes textures to be deleted before they are no longer accessed,
      resulting in a segmentation fault. This needs to be rewritten in such a way
      that textures are deleted when the client disconnects from a server.
      
      This reverts commit 41c00e87.
      e02b9574
  2. Nov 22, 2012
  3. Nov 10, 2012
  4. Nov 09, 2012
  5. Nov 08, 2012
  6. Nov 04, 2012
  7. Nov 02, 2012
  8. Oct 18, 2012
  9. Sep 09, 2012
  10. Sep 07, 2012
  11. Sep 05, 2012
  12. Sep 04, 2012
  13. Sep 03, 2012
  14. Sep 02, 2012
  15. Sep 01, 2012
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