- Nov 02, 2013
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ShadowNinja authored
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- Oct 01, 2013
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fairiestoy authored
Instead of collecting all objects within a huge radius (which could be a big value), just register each player that connects and give back the current hold list.
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- Aug 15, 2013
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Nathanaëlle Courant authored
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- Jul 08, 2013
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ShadowNinja authored
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- Jul 07, 2013
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ShadowNinja authored
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- May 25, 2013
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sapier authored
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
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- Mar 19, 2013
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PilzAdam authored
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- Mar 17, 2013
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Jeija authored
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- Mar 06, 2013
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kwolekr authored
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- Jun 03, 2012
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Perttu Ahola authored
Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be players
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- Apr 09, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Apr 08, 2012
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Perttu Ahola authored
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- Apr 01, 2012
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Perttu Ahola authored
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