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  1. Feb 11, 2015
  2. Jan 15, 2015
  3. Jan 13, 2015
  4. Jan 11, 2015
  5. Jan 08, 2015
  6. Jan 07, 2015
  7. Jan 06, 2015
    • sapier's avatar
      Fixes for android · 083d19b3
      sapier authored
      Copy only minetest_game to apk by default
      Don't copy .git and .svn folders to apk
      Fix bouncing asset copy scrollbar due to long filepaths
      Reenable font scaling to fix broken menu on high dpi screens
      Implement minetest loglevel to android loglevel mapping
      Disable touch digging while moving around
      083d19b3
  8. Jan 05, 2015
  9. Jan 04, 2015
  10. Jan 02, 2015
  11. Dec 25, 2014
  12. Dec 01, 2014
  13. Nov 25, 2014
  14. Nov 08, 2014
    • Kahrl's avatar
      Implement WieldMeshSceneNode which improves wield mesh rendering · 9b551d5c
      Kahrl authored
      - Don't create and cache an extruded mesh for every (non-node) item.
        Instead use a single one per image resolution.
      
      - For cubic nodes reuse a single wield mesh too
      
      - Improve lighting of the wielded item
      
      - Increase far value of wield mesh scene camera, fixes #1770
      
      - Also includes some minor refactorings of Camera and GenericCAO.
      9b551d5c
  15. Nov 01, 2014
  16. Sep 21, 2014
  17. Aug 16, 2014
  18. Jul 16, 2014
  19. Jul 06, 2014
  20. Jun 29, 2014
    • sapier's avatar
      Add support for Android 2.3+ · 1cc40c0a
      sapier authored
      There have been plenty of ppl involved in creating this version.
      I don't wanna mention names as I'm sure I'd forget someone so I
      just tell where help has been done:
      - The partial android versions done by various ppl
      - Testing on different android devices
      - reviewing code (especially the in core changes)
      - testing controls
      - reviewing texts
      
      A big thank you to everyone helping this to be completed!
      1cc40c0a
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