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  1. Mar 23, 2015
    • est31's avatar
      Fix Android build on 32 bit · 15d9cd3a
      est31 authored
      Remove the --system=linux-x86_64 which isn't neccessary on 64 bit,
      as, when given no --system parameter, the standalone-toolchain.sh script
      figures out the platform on itself. Naturally, the hardcoded setting broke
      android building on 32 bit systems.
      15d9cd3a
  2. Mar 17, 2015
  3. Mar 16, 2015
  4. Mar 15, 2015
  5. Mar 14, 2015
  6. Mar 08, 2015
  7. Mar 05, 2015
  8. Feb 21, 2015
  9. Feb 18, 2015
  10. Feb 12, 2015
    • Loïc Blot's avatar
      main.cpp rework * Move ClientLauncher class to a dedicated file *... · 146f77fd
      Loïc Blot authored
      main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
      146f77fd
  11. Feb 11, 2015
  12. Jan 15, 2015
  13. Jan 13, 2015
  14. Jan 11, 2015
  15. Jan 08, 2015
  16. Jan 07, 2015
  17. Jan 06, 2015
    • sapier's avatar
      Fixes for android · 083d19b3
      sapier authored
      Copy only minetest_game to apk by default
      Don't copy .git and .svn folders to apk
      Fix bouncing asset copy scrollbar due to long filepaths
      Reenable font scaling to fix broken menu on high dpi screens
      Implement minetest loglevel to android loglevel mapping
      Disable touch digging while moving around
      083d19b3
  18. Jan 05, 2015
  19. Jan 04, 2015
  20. Jan 02, 2015
  21. Dec 25, 2014
  22. Dec 01, 2014
  23. Nov 25, 2014
  24. Nov 08, 2014
    • Kahrl's avatar
      Implement WieldMeshSceneNode which improves wield mesh rendering · 9b551d5c
      Kahrl authored
      - Don't create and cache an extruded mesh for every (non-node) item.
        Instead use a single one per image resolution.
      
      - For cubic nodes reuse a single wield mesh too
      
      - Improve lighting of the wielded item
      
      - Increase far value of wield mesh scene camera, fixes #1770
      
      - Also includes some minor refactorings of Camera and GenericCAO.
      9b551d5c
  25. Nov 01, 2014
  26. Sep 21, 2014
  27. Aug 16, 2014
  28. Jul 16, 2014
  29. Jul 06, 2014
  30. Jun 29, 2014
    • sapier's avatar
      Add support for Android 2.3+ · 1cc40c0a
      sapier authored
      There have been plenty of ppl involved in creating this version.
      I don't wanna mention names as I'm sure I'd forget someone so I
      just tell where help has been done:
      - The partial android versions done by various ppl
      - Testing on different android devices
      - reviewing code (especially the in core changes)
      - testing controls
      - reviewing texts
      
      A big thank you to everyone helping this to be completed!
      1cc40c0a
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