- May 11, 2015
-
-
est31 authored
Uses system provided libgmp if found, if not it falls back to mini-gmp.
-
- May 08, 2015
-
-
kwolekr authored
Improve schematic file-saving interface Add ability to create temporary test files
-
- May 05, 2015
-
-
kwolekr authored
Minor misc. NodeResolver cleanups Prefix faux content type constants for testing with t_ to avoid confusion or name collisions
-
- May 04, 2015
-
-
kwolekr authored
-
- Apr 29, 2015
-
-
kwolekr authored
Make sure to include random unittests in android builds, too Use SWAP() macro Ensure that negative ranges are tested as well in random unittests
-
- Apr 26, 2015
-
-
kwolekr authored
Split unit tests into separate files under src/unittest/ Give better unittest diagnostics Clean up some code
-
- Apr 01, 2015
-
-
Zeno- authored
Move debug streams to log.cpp|h Move GUI-related globals to clientlauncher Move g_settings and g_settings_path to settings.cpp|h Move g_menuclouds to clouds.cpp|h Move g_profiler to profiler.cpp|h
-
Aaron Suen authored
-
- Mar 29, 2015
-
-
Zeno- authored
E.g. Sound and freetype always being disabled, redefinition of pre-processor directives
-
- Mar 27, 2015
-
-
ShadowNinja authored
* Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
-
- Mar 23, 2015
-
-
est31 authored
Remove the --system=linux-x86_64 which isn't neccessary on 64 bit, as, when given no --system parameter, the standalone-toolchain.sh script figures out the platform on itself. Naturally, the hardcoded setting broke android building on 32 bit systems.
-
- Mar 17, 2015
-
-
Loïc Blot authored
-
- Mar 16, 2015
- Mar 15, 2015
-
-
Loïc Blot authored
-
- Mar 14, 2015
- Mar 08, 2015
-
-
MoNTE48 authored
ARMv7 default build Update curl Update OpenSSL
-
- Mar 05, 2015
-
-
Loïc Blot authored
-
- Feb 21, 2015
-
-
Loïc Blot authored
-
- Feb 18, 2015
-
-
Perttu Ahola authored
-
Loïc Blot authored
-
Loïc Blot authored
-
- Feb 12, 2015
-
-
Loïc Blot authored
main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes
-
- Feb 11, 2015
-
-
Loïc Blot authored
-
- Jan 15, 2015
-
-
sapier authored
-
- Jan 13, 2015
-
-
Kodexky authored
-
- Jan 11, 2015
-
-
sapier authored
-
- Jan 08, 2015
-
-
sapier authored
-
- Jan 07, 2015
-
-
sapier authored
-
- Jan 06, 2015
-
-
sapier authored
Copy only minetest_game to apk by default Don't copy .git and .svn folders to apk Fix bouncing asset copy scrollbar due to long filepaths Reenable font scaling to fix broken menu on high dpi screens Implement minetest loglevel to android loglevel mapping Disable touch digging while moving around
-
- Jan 05, 2015
-
-
sapier authored
-
- Jan 04, 2015
-
-
sapier authored
-
- Jan 02, 2015
-
-
sapier authored
-
- Dec 25, 2014
-
- Dec 01, 2014
-
-
Kahrl authored
-
- Nov 25, 2014
-
-
KodexKy authored
Fix typo in Android Makefile ndk path. Fix touchscreen parts of game.cpp to work after Zeno's refactor. Fix isdigit and isspace overload conflict with Android Irrlicht in string.h Enable sensor landscape rotation in Android Manifiest. Add mapgen v5 to Android build. Fix Makefile not checking leveldb. Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
-
- Nov 08, 2014
-
-
Kahrl authored
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
-