- Aug 03, 2013
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Perttu Ahola authored
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- Mar 12, 2013
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Ilya Zhuravlev authored
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- Feb 24, 2013
- Feb 10, 2013
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ShadowNinja authored
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- Dec 06, 2012
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Perttu Ahola authored
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- Nov 09, 2012
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Vanessa Dannenberg authored
Set one or more of these in the config to turn the related option on: mip_map = 1 anisotropic_filter = 1 bilinear_filter = 1 trilinear_filter = 1
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- Sep 04, 2012
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Perttu Ahola authored
- Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
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- Jul 21, 2012
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Perttu Ahola authored
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- Jun 17, 2012
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Perttu Ahola authored
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- Jun 05, 2012
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Perttu Ahola authored
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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- Mar 28, 2012
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Perttu Ahola authored
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- Mar 27, 2012
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Perttu Ahola authored
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- Mar 18, 2012
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Perttu Ahola authored
Fix getVisibleBrightness() to return sunlight visibility correctly even if not much of world has been loaded
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Perttu Ahola authored
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- Mar 15, 2012
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Perttu Ahola authored
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