- Sep 04, 2012
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Perttu Ahola authored
Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible InventoryList width field
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Perttu Ahola authored
Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility
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Perttu Ahola authored
- Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
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- Sep 03, 2012
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Perttu Ahola authored
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- Sep 02, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
- You have 2 stacks: a with x items and b with y<x items - Take a with your mouse and place it on b - Whole stack a moves to b - (y * 2 - x) items move from b to a - (x - y) items are left to the mouse cursor
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Perttu Ahola authored
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- Sep 01, 2012
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Perttu Ahola authored
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Thomas Lauro authored
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Perttu Ahola authored
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Thomas Lauro authored
- Display message when associating a key already in use - Fix issue for not beeing able to assign space to an action - Cleaning up - Make it build (by celeron55)
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Perttu Ahola authored
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Sergey Gilfanov authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Ilya Zhuravlev authored
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sfan5 authored
"aux1_descends" setting switches to the old descend control.
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Perttu Ahola authored
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- Aug 31, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Matthew I authored
Opaque water's solidness was being set to 2, like a normal node. When you swim, it is treated like a solid block, and the display goes black. Setting it to 1 like transparent water allows you to see. It looks somewhat awkward when you swim, look up, and see an opaque wall of water (the surface), but there isn't much that can be done about it. If you made the water transparent so it looked good, it would defeat the purpose :) .
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- Aug 19, 2012
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Perttu Ahola authored
The items will now just disappear when dropped.
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- Aug 12, 2012
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Perttu Ahola authored
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Matthew I authored
Commands moved: /me /status /time /shutdown /ban /clearobjects
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Matthew I authored
Those functions are: * minetest.get_ban_list() * minetest.get_ban_description(ip_or_name) * minetest.ban_player(name) * minetest.unban_player_or_ip(ip_or_name)
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Matthew I authored
minetest.get_server_status() minetest.request_shutdown() EnvRef:clear_objects()
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Matthew I authored
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Matthew I authored
This allows the removal of nodes with unknown types. get_item_callback() (C++) would fail if a node has an unknown type. Now it will try using the callback from minetest.nodedef_default in this case. Also, minetest.node_dig() (Lua) was altered to always allow digging when the node definition is empty (i.e. unknown node).
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Perttu Ahola authored
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darkrose authored
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Perttu Ahola authored
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- Jul 28, 2012
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Perttu Ahola authored
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Perttu Ahola authored
- Jul 27, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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