- Sep 09, 2012
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Sep 01, 2012
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Aug 12, 2012
-
-
darkrose authored
-
- Jul 27, 2012
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Jul 23, 2012
-
-
darkrose authored
-
- Jun 05, 2012
-
-
Perttu Ahola authored
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
-
- Jun 03, 2012
-
-
Kahrl authored
-
- Apr 15, 2012
-
-
Perttu Ahola authored
-
- Apr 09, 2012
-
-
Perttu Ahola authored
-
- Mar 31, 2012
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Mar 29, 2012
-
-
Perttu Ahola authored
-
Kahrl authored
-
- Mar 18, 2012
-
-
Perttu Ahola authored
-
- Mar 15, 2012
-
-
Perttu Ahola authored
-
Kahrl authored
-
- Mar 11, 2012
-
-
Perttu Ahola authored
-
- Mar 10, 2012
-
-
Perttu Ahola authored
-
- Feb 05, 2012
-
-
Kahrl authored
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
-
- Jan 22, 2012
-
-
Kahrl authored
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
-
- Jan 03, 2012
-
-
Perttu Ahola authored
-
- Jan 02, 2012
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Dec 28, 2011
-
-
Perttu Ahola authored
-
- Dec 03, 2011
-
-
Perttu Ahola authored
-
- Dec 02, 2011
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Dec 01, 2011
-
-
Perttu Ahola authored
-
Perttu Ahola authored
-
Perttu Ahola authored
-
- Nov 29, 2011
-
-
Perttu Ahola authored
-
Perttu Ahola authored
Fix active_object_count and active_object_count_wider not getting updated between ABM calls causing huge amounts of DMs and rats and stuff
-
Perttu Ahola authored
-
Perttu Ahola authored
-