- Nov 10, 2012
- Nov 09, 2012
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Perttu Ahola authored
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Vanessa Dannenberg authored
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Vanessa Dannenberg authored
Set one or more of these in the config to turn the related option on: mip_map = 1 anisotropic_filter = 1 bilinear_filter = 1 trilinear_filter = 1
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- Nov 08, 2012
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Perttu Ahola authored
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- Nov 05, 2012
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PilzAdam authored
Formspec: Draw images before inventories. Allows to use image as backgro...
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- Nov 04, 2012
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RealBadAngel authored
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- Nov 03, 2012
- Nov 02, 2012
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Kahrl authored
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Perttu Ahola authored
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PilzAdam authored
Replace pow() with multiplikation to improve speed
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PilzAdam authored
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- Nov 01, 2012
- Oct 31, 2012
- Sep 09, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Sep 07, 2012
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Ilya Zhuravlev authored
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- Sep 05, 2012
- Sep 04, 2012
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Perttu Ahola authored
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Perttu Ahola authored
Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible InventoryList width field
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Perttu Ahola authored
Remove "Unknown inventory identifier" deserialization errors, because they can break forward compatibility
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Perttu Ahola authored
- Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
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- Sep 03, 2012
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Perttu Ahola authored
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- Sep 02, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
- You have 2 stacks: a with x items and b with y<x items - Take a with your mouse and place it on b - Whole stack a moves to b - (y * 2 - x) items move from b to a - (x - y) items are left to the mouse cursor
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