- Sep 08, 2011
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Kahrl authored
Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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- Aug 15, 2011
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Perttu Ahola authored
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- Aug 12, 2011
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Constantin Wenger authored
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- May 18, 2011
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Perttu Ahola authored
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- Mar 02, 2011
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Perttu Ahola authored
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- Feb 05, 2011
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Perttu Ahola authored
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- Jan 30, 2011
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Perttu Ahola authored
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- Jan 24, 2011
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Perttu Ahola authored
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- Jan 17, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Jan 16, 2011
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Perttu Ahola authored
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- Jan 07, 2011
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Perttu Ahola authored
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- Dec 23, 2010
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Perttu Ahola authored
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Perttu Ahola authored
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- Dec 22, 2010
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Perttu Ahola authored
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- Dec 21, 2010
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Perttu Ahola authored
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- Dec 20, 2010
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Perttu Ahola authored
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- Dec 19, 2010
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Perttu Ahola authored
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- Dec 14, 2010
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Perttu Ahola authored
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- Dec 13, 2010
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Perttu Ahola authored
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- Nov 30, 2010
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Perttu Ahola authored
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- Nov 29, 2010
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Perttu Ahola authored
--HG-- rename : src/licensecomment.txt => licensecomment.txt
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Perttu Ahola authored
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Perttu Ahola authored
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- Nov 27, 2010
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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